void Start() { gaze = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <GvrGaze>(); reticleRender = GameManager.Instance.Reticle.GetComponent <Renderer>(); waypointController = waypoint.GetComponent <WayPoint>(); waypoint.SetActive(gazing); }
/// @cond public override void OnInspectorGUI() { GvrGaze gvrGaze = (GvrGaze)target; DrawDefaultInspector(); gvrGaze.PointerObject = EditorGUILayout.ObjectField("Pointer Object", gvrGaze.PointerObject, typeof(GameObject), true) as GameObject; EditorUtility.SetDirty(target); }