Ejemplo n.º 1
0
    // Update is called once per frame
    void OnCollisionEnter2D(Collision2D hitInfo)
    {
        //Debug.Log(hitInfo.collider.gameObject.layer);
        if (
            hitInfo.collider.gameObject.layer == 12 ||
            hitInfo.collider.gameObject.layer == 9
            )
        {
            return;
        }

        Gunner gunner = hitInfo.collider.GetComponent <Gunner>();

        if (gunner != null)
        {
            gunner.TakeDamage(dmg);
        }
        Runner runner = hitInfo.collider.GetComponent <Runner>();

        if (runner != null)
        {
            runner.TakeDamage(dmg);
        }
        Defender defender = hitInfo.collider.GetComponent <Defender>();

        if (defender != null)
        {
            defender.TakeDamage(dmg);
        }

        Instantiate(afterObject, transform.position, transform.rotation);
        Destroy(gameObject);
    }