Ejemplo n.º 1
0
 // Update is called once per frame
 void Update()
 {
     if (IsPlayed)
     {
         bool IsFired = battery.Fire(direction);
         if(IsFired) Transition();
     }
 }
Ejemplo n.º 2
0
 public void Fire()
 {
     if (LaserEyesCooldownRemaining <= 0)
     {
         LaserEyesCooldownRemaining = LaserEyesCooldown;
         Eyes.Fire();
         OnFired.Publish();
     }
     OnFinished();
 }
Ejemplo n.º 3
0
 private void Fire()
 {
     _secsTilNextShot -= Time.deltaTime;
     if (_secsTilNextShot <= 0)
     {
         LaserGun.Fire();
         _secsTilNextShot = _currentAttack.TimeBetweenShots;
     }
     _timeTilNextState -= Time.deltaTime;
     if (_timeTilNextState <= 0)
     {
         _attackState      = LaserTurretAttackState.WindingDown;
         _timeTilNextState = _currentAttack.WindDownTime;
     }
 }