Ejemplo n.º 1
0
 private void CheckBullet()
 {
     currentGun           = gunController.GetGun1();
     texts_Bullet[0].text = currentGun.MaxBulletCount.ToString();
     texts_Bullet[1].text = currentGun.carryBulletCount.ToString();
     texts_Bullet[2].text = currentGun.currentBulletCount.ToString();
 }
Ejemplo n.º 2
0
        void itemImgSetter(int val, string imgPath)
        {
            switch (val)
            {
            case 0:
                Gun1.Load(imgPath);
                break;

            case 1:
                Gun2.Load(imgPath);
                break;

            case 2:
                Gun3.Load(imgPath);
                break;

            case 3:
                Head.Load(imgPath);
                break;

            case 4:
                Arms.Load(imgPath);
                break;

            case 5:
                Chest.Load(imgPath);
                break;

            case 6:
                Legs.Load(imgPath);
                break;

            case 7:
                ClassArmour.Load(imgPath);
                break;

            case 8:
                Ghost.Load(imgPath);
                break;

            case 9:
                Sparrow.Load(imgPath);
                break;

            case 10:
                Ship.Load(imgPath);
                break;

            case 11:
                SubClass.Load(imgPath);
                break;

            case 13:
                Embelm.Load(imgPath);
                break;
            }
        }
Ejemplo n.º 3
0
    public void GunChange(Gun1 _gun)
    {
        if (WeaponManager.currentWeapon != null)
        {
            WeaponManager.currentWeapon.gameObject.SetActive(false);

            currentGun1 = _gun;
            WeaponManager.currentWeapon    = currentGun1.GetComponent <Transform>();
            WeaponManager.currentWeaponAni = currentGun1.ani;

            currentGun1.transform.localPosition = Vector3.zero;
            currentGun1.gameObject.SetActive(true);
            isActive = true;
        }
    }
Ejemplo n.º 4
0
 private void Start()
 {
     m_gun = FindObjectOfType <Gun1>();
 }