Ejemplo n.º 1
0
        private List <ulong> _temporaryChannels; // This isn't for config, but instead for keeping track of the active channels.

        public override void Initialize()
        {
            GuildHandler.UserVoiceStateUpdated += UserVoiceStateUpdated;
            GuildHandler.ChannelCreated        += OnChannelCreated;
            GuildHandler.ChannelDestroyed      += OnChannelDeleted;

            _defaultChannels = GetConfigCache("DefaultVoiceChannels", x => x.GetGuild().VoiceChannels.Select(y => y.Id).ToList());
            _newVoiceNames   = GetConfigCache("NewVoiceNames", x => new List <string>()
            {
                "Extra Voice 1", "Extra Voice 2"
            });
            _desiredFreeChannels = GetConfigCache("DesiredFreeChannels", x => 1);
            _ignoreChannels      = GetConfigCache("IgnoreChannels", x => new List <ulong>()
            {
                x.GetGuild().AFKChannel.ZeroIfNull()
            });
            _newChannelCategory = GetConfigCache("NewChannelCategory", x => (ulong)x.GetGuild().VoiceChannels.FirstOrDefault()?.CategoryId.GetValueOrDefault());

            AddConfigInfo("Add Default Channel", "Add default channel", new Action <SocketVoiceChannel>((x) => _defaultChannels.MutateValue(y => y.Add(x.Id))), () => "Added channel to list of default.", "Channel");
            AddConfigInfo("Add Default Channel", "Add default channel", new Action <ulong>((x) => _defaultChannels.MutateValue(y => y.Add(x))), () => "Added channel to list of default.", "Channel");
            AddConfigInfo("Add Default Channel", "Add default channel", new Action <string>((x) => _defaultChannels.MutateValue(y => y.Add(GuildHandler.FindVoiceChannel(x).Id))), () => "Added channel to list of default.", "Channel");
            AddConfigInfo("Add Default Channel", "List default channels", () => "Current default channels are:\n" + string.Join('\n', _defaultChannels.GetValue().Select(x => GuildHandler.GetVoiceChannel(x).Name)));

            AddConfigInfo("Remove Default Channel", "Remove default channel", new Action <SocketVoiceChannel>((x) => _defaultChannels.MutateValue(y => y.Remove(x.Id))), () => "Removed channel from list of default.", "Channel");
            AddConfigInfo("Remove Default Channel", "Remove default channel", new Action <ulong>((x) => _defaultChannels.MutateValue(y => y.Remove(x))), () => "Removed channel from list of default.", "Channel");
            AddConfigInfo("Remove Default Channel", "Remove default channel", new Action <string>((x) => _defaultChannels.MutateValue(y => y.Remove(GuildHandler.FindVoiceChannel(x).Id))), () => "Removed channel from list of default.", "Channel");

            AddConfigInfo("Add Voice Name", "Add voice name", new Action <string> (x => _newVoiceNames.MutateValue(y => y.Add(x))), () => "Added new voice name to list of possible options.", "Name");
            AddConfigInfo("Add Voice Name", "List voice names", () => "Current possible extra voice names: " + string.Join('\n', _newVoiceNames.GetValue()));
            AddConfigInfo("Remove Voice Name", "Remove voice name", new Action <string>(x => _newVoiceNames.MutateValue(y => y.Add(x))), () => "Removed voice name from list of possible options.", "Name");

            AddConfigInfo("Set Desired Free Channels", "Set desired amount", () => $"Set desired amount to {_desiredFreeChannels.GetValue()}");
            AddConfigInfo("Set Desired Free Channels", "Show desired amount", new Action <int> ((x) => _desiredFreeChannels.SetValue(x)), () => $"Current desired amount is {_desiredFreeChannels.GetValue()}", "Amount");

            AddConfigInfo("Ignore Channel", "Ignore channel", new Action <SocketVoiceChannel>((x) => _ignoreChannels.MutateValue(y => y.Add(x.Id))), () => "Added channel to list of ignored.", "Channel");
            AddConfigInfo("Ignore Channel", "Ignore channel", new Action <ulong>((x) => _ignoreChannels.MutateValue(y => y.Add(x))), () => "Added channel to list of default.", "ignored");
            AddConfigInfo("Ignore Channel", "Ignore channel", new Action <string>((x) => _ignoreChannels.MutateValue(y => y.Add(GuildHandler.FindVoiceChannel(x).Id))), () => "Added channel to list of ignored.", "Channel");

            AddConfigInfo("Unignore Channel", "Unignore channel", new Action <SocketVoiceChannel>((x) => _ignoreChannels.MutateValue(y => y.Remove(x.Id))), () => "Removed channel from list of ignored.", "Channel");
            AddConfigInfo("Unignore Channel", "Unignore channel", new Action <ulong>((x) => _ignoreChannels.MutateValue(y => y.Remove(x))), () => "Removed channel from list of ignored.", "Channel");
            AddConfigInfo("Unignore Channel", "Unignore channel", new Action <string>((x) => _ignoreChannels.MutateValue(y => y.Remove(GuildHandler.FindVoiceChannel(x).Id))), () => "Removed channel from list of ignored.", "Channel");

            AddConfigInfo("Set New Channel Category", "Set category", new Action <SocketCategoryChannel> ((x) => _newChannelCategory.SetValue(x.Id)), () => $"Set category where new channels will be created to {GuildHandler.GetCategoryChannel(_newChannelCategory.GetValue()).Name}", "Channel");
            AddConfigInfo("Set New Channel Category", "Set category", new Action <ulong> ((x) => _newChannelCategory.SetValue(x)), () => $"Set category where new channels will be created to {GuildHandler.GetCategoryChannel(_newChannelCategory.GetValue()).Name}", "Channel");
            AddConfigInfo("Set New Channel Category", "Set category", new Action <string> ((x) => _newChannelCategory.SetValue(GuildHandler.FindCategoryChannel(x).Id)), () => $"Set category where new channels will be created to {GuildHandler.GetCategoryChannel(_newChannelCategory.GetValue()).Name}", "Channel");
            AddConfigInfo("Set New Channel Category", "Get category", () => $"New channels will currently be created in category {GuildHandler.GetCategoryChannel(_newChannelCategory.GetValue()).Name}");
        }