Ejemplo n.º 1
0
        /// <summary>
        /// Newest item is on top.
        /// </summary>
        /// <param name="fontName">The name of the font to use when drawing.</param>
        public void updateItemsToDraw()
        {
            // First clear the list of Labels
            itemsToDraw.clear();

            // Check every single slot of the inventory
            for (int i = contentList.Count - 1; i >= 0; --i)
            {
                // This is the current inventory slot.
                InventorySlot slot = contentList[i];

                // If there are no items in this slot...
                if (slot.StackSize <= 0)
                {
                    // ... remove it, and continue
                    contentList.RemoveAt(i);
                    continue;
                }

                // Hey, we now know there ARE items in here. Let's make sure the GuiList knows about them.
                itemsToDraw.addLabel(slot.ToLabel(fontName));
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Prints a Unit's information on the screen, or makes the information labels disappear if there is no Unit.
        /// </summary>
        /// <param name="a">The Army of which the information should be printed.</param>
        public void PrintArmyInfo(Army a)
        {
            // No Army? Make the info disappear :o
            if (a == null)
            {
                listArmySoldiers.Visible = false;
                return;
            }

            // Hey, we have an army to print :)
            listArmySoldiers.Visible = true;
            listArmySoldiers.clear();
            foreach (string soldierType in a.UnitsAndCounts.Keys)
            {
                // Create the label to add to the list
                StringBuilder sb = new StringBuilder();
                sb.Append(soldierType);
                sb.Append(": ");
                sb.Append(a.UnitsAndCounts[soldierType]);

                // Add this label to the list
                listArmySoldiers.addLabel(GuiLabel.createNewLabel(new Vector2(), sb.ToString(), "font"));
            }
        }