public Player(Vector2 setPosition, int setLayer) { position = setPosition; layer = setLayer; damage = 5; texture = Assets.GetTexture(Assets.entity_player); maxHealth = 100; health = maxHealth; defensePhys = 0; defenseIce = 0; defenseFire = 0; defenseElec = 0; guiHUD = new GuiHud(this); guiInventory = new GuiInventory(this); Game1.priorityGui = guiHUD; }
public GuiRenderer() { crosshairGui = new GuiCrosshair(); hudGui = new GuiHud(); }