Ejemplo n.º 1
0
    private void OnDialogReback(int dialogid, GuiExtendDialog.DialogFlag ret)
    {
        switch (ret)
        {
        case GuiExtendDialog.DialogFlag.Flag_Cancel:
        {
            SoundEffectPlayer.Play("buttonok.wav");
            UnityEngine.Object.DestroyObject(this.gameObject);
            GuiExtendButtonGroup buttonGroup = currentCallui.GetComponent <GuiExtendButtonGroup>();
            if (buttonGroup != null)
            {
                buttonGroup.IsWorkDo = true;
            }
            //放弃充值,直接返回
            currentPayMoneyData.callbackFun(currentPayMoneyData, false);
        }
        break;

        case GuiExtendDialog.DialogFlag.Flag_Ok:
        {
            SoundEffectPlayer.Play("buttonok.wav");
            IGameCenterEviroment.currentGameCenterEviroment.OpenPlayerPayMoney(rechargeId, RechargePayCallback);
        }
        break;
        }
    }
Ejemplo n.º 2
0
    //付费成功回调
    private void RechargePayCallback(int payid, bool issucceed)
    {
        GuiExtendButtonGroup buttonGroup = currentCallui.GetComponent <GuiExtendButtonGroup>();

        if (buttonGroup != null)
        {
            buttonGroup.IsWorkDo = true;
        }
        if (!issucceed)
        {
            //充值失败
            //重新调整充值策略
            IGamerProfile.Instance.AjustDefBuyItemId(payid);
            //删除对象
            UnityEngine.Object.DestroyObject(this.gameObject);
            //回调充值失败
            currentPayMoneyData.callbackFun(currentPayMoneyData, false);
            return;
        }
        //给用户加钱
        IGamerProfile.Instance.playerdata.playerMoney += IGamerProfile.gameBaseDefine.jewelData.buyJewelList[rechargeId].jewel;
        IGamerProfile.Instance.SaveGamerProfileToServer();
        //删除对象
        UnityEngine.Object.DestroyObject(this.gameObject);
        //重新尝试付款
        IGamerProfile.Instance.PayMoney(currentPayMoneyData, currentCallui);
    }
    //进行一次收费
    public void PayMoney(PayMoneyData paydata, GuiUiSceneBase callui)
    {
        //检测钱够不够
        if (playerdata.playerMoney < paydata.money)
        {
            //激活收费框
            GuiExtendButtonGroup buttonGroup = callui.GetComponent <GuiExtendButtonGroup>();
            if (buttonGroup != null)
            {
                buttonGroup.IsWorkDo = false;
            }
#if _GameType_BaoYue
            UiSceneNotEnoughMoney em = callui.LoadResource_UIPrefabs("notenougmoney.prefab").GetComponent <UiSceneNotEnoughMoney>();
            em.Initialization(paydata, callui);
#else
            UiSceneRechargeAsk recharge = callui.LoadResource_UIPrefabs("rechargeask.prefab").GetComponent <UiSceneRechargeAsk>();
            recharge.Initialization(paydata, callui);
#endif // _GameType_BaoYue
            return;
        }
        //扣除钱
        playerdata.playerMoney -= paydata.money;
        //回调扣钱成功的函数
        paydata.callbackFun(paydata, true);
    }
    protected override void OnInitializationUI()
    {
        GuiExtendButtonGroup g = GetComponent <GuiExtendButtonGroup>();

        g.selectFuntion += OnButtonSelectOk;
        //g.CurrentSelectButtonIndex = g.selectAnchorList.Length - 1;
        g.CurrentSelectButtonIndex = IGamerProfile.gameBaseDefine.platformChargeIntensityData.closeLevel_Treasure_BtnIndex;


        oneopenMoney.Text = IGamerProfile.gameBaseDefine.gameParameter.treasure.openonce.ToString();
        allopenMoney.Text = IGamerProfile.gameBaseDefine.gameParameter.treasure.openall.ToString();


        boxisopen = new bool[boxposition.Length];
        for (int i = 0; i < boxisopen.Length; i++)
        {
            boxisopen[i] = false;
        }

        awardIcon = new GameObject[boxposition.Length];
        for (int i = 0; i < awardIcon.Length; i++)
        {
            awardIcon[i] = null;
        }
    }
 protected override void OnInitializationUI()
 {
     buttonGroup = GetComponent <GuiExtendButtonGroup>();
     buttonGroup.selectFuntion += OnButtonSelectOk;
     //先停止工作
     buttonGroup.IsWorkDo = false;
     //定位到最后解锁的地图上
     SetCurrentSelectMapIndex(IGamerProfile.Instance.getLastLockedMap);
 }
Ejemplo n.º 6
0
    protected override void OnInitializationUI()
    {
        playerMoney.SetIntegerRollValue(0, true);
        playerMoney.SetIntegerRollValue(IGamerProfile.Instance.playerdata.playerMoney);
        characterAttack.SetIntegerRollValue(0, true);
        playerExact.SetIntegerRollValue(0, true);

        buttonGroup = GetComponent <GuiExtendButtonGroup>();
        buttonGroup.selectFuntion += OnButtonSelectOk;
        //先停止工作
        buttonGroup.IsWorkDo = false;
        //进入游戏,定位到已经解锁的角色上
        if (selectCharacterMode == SelectCharacterMode.Mode_IntoGame)
        {
            if ((GameCenterEviroment.platformChargeIntensity >= GameCenterEviroment.PlatformChargeIntensity.Intensity_High) &&
                IGameCenterEviroment.effectSelectCharacter)
            {
                //定位到未解锁的角色上
                int index = IGamerProfile.Instance.getFirstUnActiveCharacter;
                if (index != -1)
                {
                    SetCurrentSelectGunIndex(index);
                }
                else
                {
                    SetCurrentSelectGunIndex(IGamerProfile.Instance.getSelectCharacter);
                }
            }
            else
            {
                //定位到最后解锁的地图上
                SetCurrentSelectGunIndex(IGamerProfile.Instance.getSelectCharacter);
            }
        }
        else if (selectCharacterMode == SelectCharacterMode.Mode_NextGame ||
                 selectCharacterMode == SelectCharacterMode.Mode_RebackGame)
        {
            if (IGameCenterEviroment.effectSelectCharacter)
            {
                int index = IGamerProfile.Instance.getFirstUnActiveCharacter;
                if (index != -1)
                {
                    SetCurrentSelectGunIndex(index);
                }
                else
                {
                    SetCurrentSelectGunIndex(IGamerProfile.Instance.getSelectCharacter);
                }
            }
            else
            {
                //定位到最后解锁的地图上
                SetCurrentSelectGunIndex(IGamerProfile.Instance.getSelectCharacter);
            }
        }
    }
Ejemplo n.º 7
0
    protected override void OnInitializationUI()
    {
        buttonGroup = GetComponent <GuiExtendButtonGroup>();
        buttonGroup.selectFuntion += OnButtonSelectOk;
        //如果档案还没有准备好则隐藏选择光标
        buttonGroup.IsWorkDo = false;

        //尝试激活手机控制二维码
        InputDevice.Instance.OpenQRCodeCreator = true;
    }
Ejemplo n.º 8
0
    protected override void OnInitializationUI()
    {
        buttonGroup = GetComponent <GuiExtendButtonGroup>();
        buttonGroup.selectFuntion        += OnButtonSelectOk;
        buttonGroup.onDialogCloseFuntion += OnDialogClose;

        if (result == Result.Result_Win)
        {
            winTitle.SetActive(true);
            faileTitle.SetActive(false);

            winAward.SetActive(true);
            faileAward.SetActive(false);

            btn_nextlevel.SetActive(true);
            btn_restart.SetActive(false);

            int money = IGamerProfile.gameLevel.mapData[IGamerProfile.Instance.gameEviroment.mapIndex].
                        levelData[IGamerProfile.Instance.gameEviroment.mapLevelIndex].winawardmoney;
            IGamerProfile.Instance.playerdata.playerMoney += money;
            awardMoney.Text = money.ToString();
        }
        else if (result == Result.Result_Faile)
        {
            winTitle.SetActive(false);
            faileTitle.SetActive(true);

            winAward.SetActive(false);
            faileAward.SetActive(true);

            btn_nextlevel.SetActive(false);
            btn_restart.SetActive(true);

            int money = IGamerProfile.gameLevel.mapData[IGamerProfile.Instance.gameEviroment.mapIndex].
                        levelData[IGamerProfile.Instance.gameEviroment.mapLevelIndex].failawardmoney;
            IGamerProfile.Instance.playerdata.playerMoney += money;
            awardMoney.Text = money.ToString();
        }


        //关卡数
        levelnumber.Text = string.Format("{0}",
                                         IGamerProfile.Instance.playerdata.AccountLevelTotal(IGamerProfile.Instance.gameEviroment.mapIndex));
        //发生数
        firenumber.Text = IGamerProfile.Instance.gameEviroment.fireCount.ToString();
        //杀敌数
        killerumber.Text = IGamerProfile.Instance.gameEviroment.killCount.ToString();
        //命中率
        float hitrate = (float)IGamerProfile.Instance.gameEviroment.killCount / (float)IGamerProfile.Instance.gameEviroment.fireCount;

        hitratioumber.Text = string.Format("{0}", (int)(hitrate * 100f));
        //使用时间
        float useTime = (float)IGamerProfile.gameLevel.mapData[IGamerProfile.Instance.gameEviroment.mapIndex].
                        levelData[IGamerProfile.Instance.gameEviroment.mapLevelIndex].time -
                        IGamerProfile.Instance.gameEviroment.useTime;
        //计算有多少分钟
        int minute = (int)useTime / 60;
        //剩余多少秒
        float remainsecond = useTime - (float)(minute * 60);

        timeminute.Text = minute.ToString();
        timesecond.Text = string.Format("{0}", (int)remainsecond);



        //更新进度
        IGamerProfile.Instance.playerdata.levelProcess[IGamerProfile.Instance.gameEviroment.mapIndex] += 1;
        if (IGamerProfile.Instance.playerdata.levelProcess[IGamerProfile.Instance.gameEviroment.mapIndex] >
            IGamerProfile.gameLevel.mapMaxLevel[IGamerProfile.Instance.gameEviroment.mapIndex])
        {
            IGamerProfile.Instance.playerdata.levelProcess[IGamerProfile.Instance.gameEviroment.mapIndex] = IGamerProfile.gameLevel.mapMaxLevel[IGamerProfile.Instance.gameEviroment.mapIndex];
        }

        IGamerProfile.Instance.SaveGamerProfileToServer();

        levelProcess_Cur.Text = IGamerProfile.Instance.playerdata.levelProcess[IGamerProfile.Instance.gameEviroment.mapIndex].ToString();
        levelProcess_Max.Text = IGamerProfile.gameLevel.mapMaxLevel[IGamerProfile.Instance.gameEviroment.mapIndex].ToString();
        levelprogressbar.SetProgressBar((float)IGamerProfile.Instance.playerdata.levelProcess[IGamerProfile.Instance.gameEviroment.mapIndex] /
                                        (float)IGamerProfile.gameLevel.mapMaxLevel[IGamerProfile.Instance.gameEviroment.mapIndex]);

        if ((IGamerProfile.Instance.gameEviroment.mapIndex < IGamerProfile.gameLevel.mapData.Length - 1) &&
            (IGamerProfile.Instance.playerdata.levelProcess[IGamerProfile.Instance.gameEviroment.mapIndex] ==
             IGamerProfile.gameLevel.mapMaxLevel[IGamerProfile.Instance.gameEviroment.mapIndex]))
        {
            newMap.SetActive(true);
        }
        else
        {
            newMap.SetActive(false);
        }


        gunProcess_Cur.Text = IGamerProfile.Instance.playerdata.characterData[IGamerProfile.Instance.gameEviroment.characterIndex].level.ToString();
        gunProcess_Max.Text = IGamerProfile.gameCharacter.characterDataList[IGamerProfile.Instance.gameEviroment.characterIndex].maxlevel.ToString();
        gunprogressbar.SetProgressBar((float)IGamerProfile.Instance.playerdata.characterData[IGamerProfile.Instance.gameEviroment.characterIndex].level /
                                      (float)IGamerProfile.gameCharacter.characterDataList[IGamerProfile.Instance.gameEviroment.characterIndex].maxlevel);
    }
    private void PayMoneyCallback(IGamerProfile.PayMoneyData paydata, bool isSucceed)
    {
        switch (paydata.item)
        {
        case IGamerProfile.PayMoneyItem.PayMoneyItem_OneTreasure:
        {
            if (!isSucceed)
            {
                //就选择到第一个去
                GuiExtendButtonGroup g = GetComponent <GuiExtendButtonGroup>();
                g.CurrentSelectButtonIndex = (int)ButtonId.Id_Cancel;
                return;
            }
            int index = -1;
            for (int i = 0; i < boxisopen.Length; i++)
            {
                if (!boxisopen[i])
                {
                    index = i;
                }
            }
            if (index == -1)
            {
                return;
            }
            boxisopen[index] = true;
            GameObject obj = LoadResource_UIPrefabs("OpenBoxEffect.prefab");
            obj.transform.localPosition = boxposition[index].transform.localPosition;
            GuiPlaneAnimationPlayer pl   = obj.GetComponent <GuiPlaneAnimationPlayer>();
            OpenBoxData             data = new OpenBoxData();
            data.parent               = this;
            data.boxIndex             = index;
            pl.DelegateOnPlayEndEvent = data.OnPlayEventEnd;
        }
        break;

        case IGamerProfile.PayMoneyItem.PayMoneyItem_AllTreasure:
        {
            if (!isSucceed)
            {
                //就选择到第一个去
                GuiExtendButtonGroup g = GetComponent <GuiExtendButtonGroup>();
                g.CurrentSelectButtonIndex = (int)ButtonId.Id_Cancel;
                return;
            }
            //标记为全开
            for (int i = 0; i < boxisopen.Length; i++)
            {
                boxisopen[i] = true;
            }
            //先播放光效
            GameObject obj = null;
            for (int i = 0; i < boxposition.Length; i++)
            {
                obj = LoadResource_UIPrefabs("OpenBoxEffect.prefab");
                obj.transform.localPosition = boxposition[i].transform.localPosition;
            }
            if (obj != null)
            {
                GuiPlaneAnimationPlayer pl = obj.GetComponent <GuiPlaneAnimationPlayer>();
                pl.DelegateOnPlayEndEvent = OnEventOpenAllBoxEffectPlayEnd;
            }
        }
        break;
        }
    }