public GameModel() { _players = new ObservableCollection<string>(); _guesses = new ObservableCollection<Guess>(); _guessTip = GuessTipp.Others; this._players.CollectionChanged += HandlePlayersChange; this._guesses.CollectionChanged += HandleGuessesChange; }
public Guess(int guessed, GuessTipp tipp, string playerName ) { GuessNr = guessed; Tipp = tipp; Player = playerName; }