Ejemplo n.º 1
0
    void init()
    {
        if (vertices.Length != segments)
        {
            vertices = new Vector3[segments];
        }
        qlist = new float[segments];
        for (int i = 0; i < segments; i++)
        {
            if (i == 0)
            {
                vertices[i] = new Vector3(xmin, ymin, 0);
            }
            else if (i == segments - 1)
            {
                vertices[i] = new Vector3(xmax, ymax, 0);
            }
            else
            {
                vertices[i]   = vertices[0];
                vertices[i].x = xmin + fw * (i) / (segments - 1);
            }
        }
        float  quality        = 0;   //current quality
        float  goalquality    = 100; //goal quality
        float  goaldisruption = 100; //goal disruption
        int    act            = 0;   // action index
        float  t         = 72000;    //current time
        float  interval  = 43200f / (segments - 1f);
        bool   pm        = true;
        Gstate gamestate = new Gstate();
        bool   asleep    = false;

        vactlist = new VertexActions[0];
        qlist[0] = 0;
        float eq        = 0;
        float eduration = 0;

        overall = 0;
        sp      = new int[0];
        int tos_iterator = 0;

        for (int i = 1; i < vertices.Length; i++)
        {
            t += interval;

            if (eduration > 0)
            {
                eduration -= interval;
                if (eduration <= 0)
                {
                    eq = 0;
                }
            }
            if (t >= 86400)
            {
                t -= 86400;
                pm = false;
            }
            bool added = false;
            while (true)
            {
                if (act >= trial.actions.Length)
                {
                    break;
                }
                if (pm)
                {
                    if (trial.actions[act].timestamp <= t && trial.actions[act].timestamp >= 72000 || (t + interval >= 86400 && trial.actions[act].timestamp < 86400 && trial.actions[act].timestamp > 72000))
                    {
                        if (!added)
                        {
                            added = true;
                            VertexActions[] temp = new VertexActions[vactlist.Length + 1];
                            for (int j = 0; j < vactlist.Length; j++)
                            {
                                temp[j] = vactlist[j];
                            }
                            temp[temp.Length - 1]               = new VertexActions();
                            temp[temp.Length - 1].actionlist    = new SleepLab.Action[1];
                            temp[temp.Length - 1].actionlist[0] = trial.actions[act];
                            vactlist = temp;
                        }
                        else
                        {
                            vactlist[vactlist.Length - 1].Add(trial.actions[act]);
                        }
                        gamestate.ApplyAction(trial.actions[act]);
                        if (trial.actions[act].iname == "Event")
                        {
                            eq        = trial.actions[act].eq;
                            eduration = trial.actions[act].eduration;
                        }
                        act++;
                    }
                    else
                    {
                        break;
                    }
                }
                else
                {
                    if ((trial.actions[act].timestamp <= t) || (t + interval >= 28800 && t < 72000))
                    {
                        if (!added)
                        {
                            added = true;
                            VertexActions[] temp = new VertexActions[vactlist.Length + 1];
                            for (int j = 0; j < vactlist.Length; j++)
                            {
                                temp[j] = vactlist[j];
                            }
                            temp[temp.Length - 1]               = new VertexActions();
                            temp[temp.Length - 1].actionlist    = new SleepLab.Action[1];
                            temp[temp.Length - 1].actionlist[0] = trial.actions[act];
                            vactlist = temp;
                        }
                        else
                        {
                            vactlist[vactlist.Length - 1].Add(trial.actions[act]);
                        }
                        gamestate.ApplyAction(trial.actions[act]);
                        if (trial.actions[act].iname == "Event")
                        {
                            eq        = trial.actions[act].eq;
                            eduration = trial.actions[act].eduration;
                        }
                        act++;
                    }
                    else
                    {
                        break;
                    }
                }
            }

            Vector2 rvalue = GetGoal(gamestate);
            goaldisruption = rvalue.x - eq;
            goalquality    = rvalue.y - eq;
            if (goalquality < 0)
            {
                goalquality = 0;
            }
            if (goaldisruption < 0)
            {
                goaldisruption = 0;
            }

            if (asleep)
            {
                quality = Mathf.MoveTowards(quality, goalquality, interval * speed);
            }
            else
            {
                quality = 0;
            }
            if (tos_iterator < trial.timeofsleep.Length)
            {
                if (t >= trial.timeofsleep[tos_iterator] && trial.timeofsleep[tos_iterator] >= 72000)
                {
                    float ctdelta = t;
                    if (t > 72000)
                    {
                        ctdelta -= 72000;
                    }
                    else if (t < 72000)
                    {
                        ctdelta += 14400;
                    }

                    float tsdelta = trial.timeofsleep[tos_iterator];
                    if (tsdelta > 72000)
                    {
                        tsdelta -= 72000;
                    }
                    else if (tsdelta < 72000)
                    {
                        tsdelta += 14400;
                    }

                    float idelta = Mathf.Abs(ctdelta - tsdelta);
                    if (!asleep)
                    {
                        idelta = Mathf.Abs(interval - idelta);
                    }
                    quality = Mathf.MoveTowards(quality, goalquality, idelta * speed);
                    asleep  = !asleep;
                    tos_iterator++;

                    int[] _sp = new int[sp.Length + 1];
                    for (int b = 0; b < sp.Length; b++)
                    {
                        _sp[b] = sp[b];
                    }
                    _sp[_sp.Length - 1] = i;
                    sp = _sp;
                }
                else if (t >= trial.timeofsleep[tos_iterator] && t < 72000 && trial.timeofsleep[tos_iterator] < 72000)
                {
                    float ctdelta = t;
                    if (t > 72000)
                    {
                        ctdelta -= 72000;
                    }
                    else if (t < 72000)
                    {
                        ctdelta += 14400;
                    }

                    float tsdelta = trial.timeofsleep[tos_iterator];
                    if (tsdelta > 72000)
                    {
                        tsdelta -= 72000;
                    }
                    else if (tsdelta < 72000)
                    {
                        tsdelta += 14400;
                    }

                    float idelta = Mathf.Abs(ctdelta - tsdelta);
                    if (!asleep)
                    {
                        idelta = Mathf.Abs(interval - idelta);
                    }
                    quality = Mathf.MoveTowards(quality, goalquality, idelta * speed);
                    asleep  = !asleep;
                    tos_iterator++;

                    int[] _sp = new int[sp.Length + 1];
                    for (int b = 0; b < sp.Length; b++)
                    {
                        _sp[b] = sp[b];
                    }
                    _sp[_sp.Length - 1] = i;
                    sp = _sp;
                }
            }

            vertices[i].y = ymin + fh * (quality / 100f);
            if (added)
            {
                vactlist[vactlist.Length - 1].position = new Vector2(vertices[i].x, vertices[i].y);
            }
            qlist[i] = Mathf.Round(quality);
            if (asleep)
            {
                overall += interval * quality / 100f;
            }
        }
    }