Ejemplo n.º 1
0
 public override void OnEvent(GrowGarden evnt)
 {
     if (evnt.Garden)
     {
         Garden[] componentsInChildren = evnt.Garden.GetComponentsInChildren <Garden>(true);
         if (componentsInChildren.Length > 0)
         {
             componentsInChildren[0].PlantSeed_Real(evnt.SeedNum);
         }
     }
 }
Ejemplo n.º 2
0
 public void PlantSeed()
 {
     if (BoltNetwork.isRunning)
     {
         if (BoltNetwork.isClient)
         {
             LocalPlayer.Sfx.PlayDigDirtPile(base.gameObject);
         }
         GrowGarden growGarden = GrowGarden.Create(GlobalTargets.OnlyServer);
         growGarden.Garden  = base.GetComponentInParent <BoltEntity>();
         growGarden.SeedNum = this._currentSeedType;
         growGarden.Send();
     }
     else
     {
         this.PlantSeed_Real(this._currentSeedType);
     }
 }
Ejemplo n.º 3
0
 public override void OnEvent(GrowGarden evnt)
 {
     if (evnt.Garden)
     {
         Garden[] componentsInChildren = evnt.Garden.GetComponentsInChildren<Garden>(true);
         if (componentsInChildren.Length > 0)
         {
             componentsInChildren[0].PlantSeed_Real(evnt.SeedNum);
         }
     }
 }