Ejemplo n.º 1
0
    private void GridLineY()
    {
        //y軸のグリッド線を生成
        for (int i = 0; i < 10; i++)
        {
            GameObject go = Instantiate(gridLine);

            GridLines grid = go.GetComponent <GridLines>();

            go.transform.parent = Camera.main.transform;

            go.transform.localPosition = pos;

            go.name = "GridLine";

            grid.GridLineY(pos.y);

            pos.y -= interval;
        }
    }