public virtual Character ReturnHit()
    {
        GridEntity gridEntity = dungeonTerrainTiles[currentTile.x, currentTile.y].gridEntity;

        if (dungeonTerrainTiles[currentTile.x, currentTile.y].gridEntity && gridEntity.GetComponent <Character>() && !gridEntity.GetComponent <PartyMember>())
        {
            return(gridEntity.GetComponent <Character>());
        }

        return(null);
    }
    public virtual List <Character> ReturnHits()
    {
        GridEntity gridEntity = dungeonTerrainTiles[currentTile.x, currentTile.y].gridEntity;
        Character  character  = gridEntity.GetComponent <Character>();

        if (gridEntity != null && character)
        {
            hits.Add(character);
        }

        return(hits);
    }
Ejemplo n.º 3
0
    public override void CastSkill(Character caster, DungeonManager dungeonManager)
    {
        base.CastSkill(caster, dungeonManager);
        List <Character> targets = new List <Character>();

        Vector2Int facingDirection = GetSkillDirection(caster);

        if (facingDirection == Vector2Int.zero)
        {
            return;
        }

        for (int i = -aoeRange; i <= aoeRange; i++)
        {
            Vector3 newPostion = Vector3.zero;
            if (facingDirection.x != 0)
            {
                newPostion = new Vector3(caster.transform.position.x + castRange * facingDirection.x, caster.transform.position.y + i, 0);
            }
            else if (facingDirection.y != 0)
            {
                newPostion = new Vector3(caster.transform.position.x + i, caster.transform.position.y + castRange * facingDirection.y, 0);
            }

            Vector3Int tile       = dungeonManager.grid.WorldToCell(newPostion);
            GridEntity gridEntity = dungeonManager.dungeonGenerator.DungeonTerrainTiles[tile.x, tile.y].gridEntity;
            if (gridEntity != null)
            {
                Character   character   = gridEntity.GetComponent <Character>();
                PartyMember partyMember = gridEntity.GetComponent <PartyMember>();
                if (character && !partyMember)
                {
                    targets.Add(character);
                }
            }
        }

        ApplySkill(caster, targets.ToArray());
    }