Ejemplo n.º 1
0
 // Create controller & set direction
 private void Awake()
 {
     // Update direction
     _stunElapsed   = 0f;
     characterState = (GridCharacterState)(-1);
     UpdateDirection(Direction.None);
 }
Ejemplo n.º 2
0
 // Set state & call delegate
 private void SetState(GridCharacterState newState)
 {
     if (characterState != newState)
     {
         characterState = newState;
         if (onStageChange != null)
         {
             onStageChange(characterState);
         }
     }
 }
Ejemplo n.º 3
0
 // State change
 private void CharacterStateChanged(GridCharacterState state)
 {
     _animator.SetBool("Idling", state == GridCharacterState.Idle || state == GridCharacterState.Stunned);
     _animator.SetBool("Walking", state == GridCharacterState.Walking || state == GridCharacterState.Pushing);
 }