Ejemplo n.º 1
0
 private void OnTriggerExit(Collider collision)
 {
     if (collision.gameObject.tag == "PlayerCraft")
     {
         GravityInfluence gi = collision.gameObject.GetComponent <GravityInfluence>();
         gi.IsAffectedByGravity = true;
     }
 }
Ejemplo n.º 2
0
 void OnTriggerStay(Collider SpaceCraft)
 {
     if (SpaceCraft.tag == "SpaceCraft")
     {
         ship_GravityInfluence = SpaceCraft.gameObject.GetComponent <GravityInfluence>();
         ship_GravityInfluence.IsAffectedByGravity = true;
     }
 }
Ejemplo n.º 3
0
    void HelioVolume()
    {
        ParentStar            = transform.parent.gameObject;
        star_GravityInfluence = ParentStar.GetComponent <GravityInfluence>();
        float ParentMass = star_GravityInfluence.Mass;

        transform.localScale += ((transform.localScale * ParentMass) * 1.5f);
    }
Ejemplo n.º 4
0
 private void OnTriggerStay(Collider collision)
 {
     if (collision.gameObject.tag == "PlayerCraft")
     {
         GravityInfluence gi = collision.gameObject.GetComponent <GravityInfluence>();
         PlayerMovement   pm = collision.gameObject.GetComponent <PlayerMovement>();
         gi.IsAffectedByGravity = false;
     }
 }