public override GH_ObjectResponse RespondToMouseUp(GH_Canvas sender, Grasshopper.GUI.GH_CanvasMouseEvent e)
        {
            if (_drawing)
            {
                _drawing = false;
                sender.CanvasPostPaintObjects -= CanvasPostPaintObjects;

                GH_Document doc = sender.Document;
                if (doc != null)
                {
                    IGH_Attributes att = doc.FindAttribute(e.CanvasLocation, true);
                    if (att != null)
                    {
                        if (att.DocObject is IModifiable)
                        {
                            Owner.RecordUndoEvent("Add Modifier");
                            Owner.AddTarget(att.DocObject.InstanceGuid);
                            IGH_ActiveObject obj = att.DocObject as IGH_ActiveObject;
                            if (obj != null)
                            {
                                obj.ExpireSolution(true);
                            }
                        }
                    }
                }

                sender.Invalidate();
                return(GH_ObjectResponse.Release);
            }

            return(base.RespondToMouseUp(sender, e));
        }
Ejemplo n.º 2
0
 RespondToMouseDoubleClick(Grasshopper.GUI.Canvas.GH_Canvas sender, Grasshopper.GUI.GH_CanvasMouseEvent e)
 {
     if (ContentBox.Contains(e.CanvasLocation))
     {
         NelderMeadClass sc = Owner as NelderMeadClass;
         ((NelderMeadClass)this.Owner).ShowForm();
         sc.ExpireSolution(true);
         return(Grasshopper.GUI.Canvas.GH_ObjectResponse.Handled);
     }
     return(Grasshopper.GUI.Canvas.GH_ObjectResponse.Ignore);
 }
Ejemplo n.º 3
0
 public override GH_ObjectResponse RespondToMouseDown(GH_Canvas sender, Grasshopper.GUI.GH_CanvasMouseEvent e)
 {
     if (e.Button == System.Windows.Forms.MouseButtons.Left)
     {
         System.Drawing.Rectangle rec = ButtonBounds;
         if (rec.Contains((int)e.CanvasLocation.X, (int)e.CanvasLocation.Y))
         {
             MessageBox.Show("Still under Development", "Refresh", MessageBoxButton.OK);
             System.Drawing.Graphics g = null;
             button.Render(g, Color.Blue);
             return(GH_ObjectResponse.Handled);
         }
     }
     return(base.RespondToMouseDown(sender, e));
 }
        public override GH_ObjectResponse RespondToMouseDown(GH_Canvas sender, Grasshopper.GUI.GH_CanvasMouseEvent e)
        {
            _drawing    = false;
            _drawingBox = InnerBounds;

            if (e.Button == System.Windows.Forms.MouseButtons.Left)
            {
                // If on outer disc, but not in inner disc.. then start a wire drawing process.
                bool onOuterDisc = Grasshopper.GUI.GH_GraphicsUtil.IsPointInEllipse(Bounds, e.CanvasLocation);
                bool onInnerDisc = Grasshopper.GUI.GH_GraphicsUtil.IsPointInEllipse(InnerBounds, e.CanvasLocation);
                if (onOuterDisc && !onInnerDisc)
                {
                    // Begin arrow drawing behaviour.
                    _drawing = true;
                    sender.CanvasPostPaintObjects += CanvasPostPaintObjects;
                    return(GH_ObjectResponse.Capture);
                }
            }

            // Otherwise revert to default behaviour.
            return(base.RespondToMouseDown(sender, e));
        }
        public override GH_ObjectResponse RespondToMouseMove(GH_Canvas sender, Grasshopper.GUI.GH_CanvasMouseEvent e)
        {
            if (_drawing)
            {
                _drawingBox = new RectangleF(e.CanvasLocation, new SizeF(0, 0));

                GH_Document doc = sender.Document;
                if (doc != null)
                {
                    IGH_Attributes att = doc.FindAttribute(e.CanvasLocation, true);
                    if (att != null)
                    {
                        if (att.DocObject is IModifiable)
                        {
                            _drawingBox = att.Bounds;
                        }
                    }
                }
                sender.Invalidate();
                return(GH_ObjectResponse.Handled);
            }

            return(base.RespondToMouseMove(sender, e));
        }
        public override Grasshopper.GUI.Canvas.GH_ObjectResponse RespondToMouseDoubleClick(Grasshopper.GUI.Canvas.GH_Canvas sender, Grasshopper.GUI.GH_CanvasMouseEvent e)
        {
            // Convert orthogonal matrix to list
            numLevels = MyComponent.numLevels;

            numObj = MyComponent.numObjs;



            //Three level matrices
            int[,] EffectIndicesOpt1 = new int[, ] {
                { 0, 0, 0, 0 }, { 0, 1, 1, 1 }, { 0, 2, 2, 2 }, { 1, 0, 1, 2 }, { 1, 1, 2, 0 }, { 1, 2, 0, 1 }, { 2, 0, 2, 1 }, { 2, 1, 0, 2 }, { 2, 2, 1, 0 }
            };
            int[,] EffectIndicesOpt2 = new int[, ] {
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2 }, { 0, 1, 1, 1, 0, 0, 0, 1, 2, 1, 2, 1, 2 }, { 0, 1, 1, 1, 1, 1, 1, 2, 0, 2, 0, 2, 0 }, { 0, 1, 1, 1, 2, 2, 2, 0, 1, 0, 1, 0, 1 }, { 0, 2, 2, 2, 0, 0, 0, 2, 1, 2, 1, 2, 1 }, { 0, 2, 2, 2, 1, 1, 1, 0, 2, 0, 2, 0, 2 }, { 0, 2, 2, 2, 2, 2, 2, 1, 0, 1, 0, 1, 0 }, { 1, 0, 1, 2, 0, 1, 2, 0, 0, 1, 2, 2, 1 }, { 1, 0, 1, 2, 1, 2, 0, 1, 1, 2, 0, 0, 2 }, { 1, 0, 1, 2, 2, 0, 1, 2, 2, 0, 1, 1, 0 }, { 1, 1, 2, 0, 0, 1, 2, 1, 2, 2, 1, 0, 0 }, { 1, 1, 2, 0, 1, 2, 0, 2, 0, 0, 2, 1, 1 }, { 1, 1, 2, 0, 2, 0, 1, 0, 1, 1, 0, 2, 2 }, { 1, 2, 0, 1, 0, 1, 2, 2, 1, 0, 0, 1, 2 }, { 1, 2, 0, 1, 1, 2, 0, 0, 2, 1, 1, 2, 0 }, { 1, 2, 0, 1, 2, 0, 1, 1, 0, 2, 2, 0, 1 }, { 2, 0, 2, 1, 0, 2, 1, 0, 0, 2, 1, 1, 2 }, { 2, 0, 2, 1, 1, 0, 2, 1, 1, 0, 2, 2, 0 }, { 2, 0, 2, 1, 2, 1, 0, 2, 2, 1, 0, 0, 1 }, { 2, 1, 0, 2, 0, 2, 1, 1, 2, 0, 0, 2, 1 }, { 2, 1, 0, 2, 1, 0, 2, 2, 0, 1, 1, 0, 2 }, { 2, 1, 0, 2, 2, 1, 0, 0, 1, 2, 2, 1, 0 }, { 2, 2, 1, 0, 0, 2, 1, 2, 1, 1, 2, 0, 0 }, { 2, 2, 1, 0, 1, 0, 2, 0, 2, 2, 0, 1, 1 }, { 2, 2, 1, 0, 2, 1, 0, 1, 0, 0, 1, 2, 2 }
            };


            //2 level matrices
            int[,] EffectIndicesOpt3 = new int[, ] {
                { 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 1, 1, 1, 1 }, { 0, 1, 1, 0, 0, 1, 1 }, { 0, 1, 1, 1, 1, 0, 0 }, { 1, 0, 1, 0, 1, 0, 1 }, { 1, 0, 1, 1, 0, 1, 0 }, { 1, 1, 0, 0, 1, 1, 0 }, { 1, 1, 0, 1, 0, 0, 1 }
            };
            int[,] EffectIndicesOpt4 = new int[, ] {
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 }, { 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1 }, { 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0 }, { 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1 }, { 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0 }, { 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0 }, { 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1 }, { 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1 }, { 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0 }, { 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0 }, { 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1 }, { 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0 }, { 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1 }, { 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1 }, { 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0 }
            };



            if (MyComponent.numLevels == 2)
            {
                if (MyComponent.numVars < 7)
                {
                    EffectIndices = EffectIndicesOpt3;
                    numFactors    = MyComponent.numVars;
                    numRows       = 8;
                }
                else
                {
                    EffectIndices = EffectIndicesOpt4;
                    numFactors    = MyComponent.numVars;
                    numRows       = 16;
                }
            }

            if (MyComponent.numLevels == 3)
            {
                if (MyComponent.numVars < 5)
                {
                    EffectIndices = EffectIndicesOpt1;
                    numFactors    = MyComponent.numVars;
                    numRows       = 9;
                }
                else
                {
                    EffectIndices = EffectIndicesOpt2;
                    numFactors    = MyComponent.numVars;
                    numRows       = 27;
                }
            }

            for (int i = 0; i < numRows; i++)
            {
                EffectIndicesList.Add(new List <int>());
            }

            for (int i = 1; i < numRows + 1; i++)
            {
                for (int j = 1; j < numFactors + 1; j++)
                {
                    EffectIndicesList[i - 1].Add(EffectIndices[i - 1, j - 1]);
                }
            }

            // Create Design Map of levels samples
            for (int i = 0; i < numRows; i++)
            {
                DesignMapEffects.Add(new List <double>());
            }

            for (int k = 0; k < numRows; k++)
            {
                for (int j = 0; j < MyComponent.numVars; j++)
                {
                    double setting = MyComponent.MinVals[j] + (MyComponent.LevelSettings[EffectIndices[k, j]] * (MyComponent.MaxVals[j] - MyComponent.MinVals[j]));
                    DesignMapEffects[k].Add(setting);
                }
            }


            // Reset list of objective values
            MyComponent.ObjValues = new List <List <double> >();

            MyComponent.Iterating = true;
            this.Iterate();
            MyComponent.Iterating = false;


            // Calculate overall averages
            for (int i = 0; i < numObj; i++)
            {
                double objSum = 0;
                int    count  = 0;

                for (int j = 0; j < numRows; j++)
                {
                    objSum = objSum + MyComponent.ObjValues[j][i];
                    count++;
                }
                OverallAvg.Add(objSum / (double)count);
            }



            // Calculate effects averages for each variable
            for (int i = 0; i < MyComponent.numObjs; i++)
            {
                IndEffectsSum.Add(new List <List <List <double> > >());

                for (int j = 0; j < MyComponent.numVars; j++)
                {
                    IndEffectsSum[i].Add(new List <List <double> >());

                    for (int k = 0; k < MyComponent.numLevels; k++)
                    {
                        IndEffectsSum[i][j].Add(new List <double>());
                    }
                }
            }


            // Create list of objective values for each variable level
            for (int l = 0; l < MyComponent.numObjs; l++)
            {
                for (int i = 0; i < MyComponent.numVars; i++)
                {
                    for (int j = 0; j < numLevels; j++)
                    {
                        for (int k = 0; k < numRows; k++)
                        {
                            if (EffectIndices[k, i] == j)
                            {
                                IndEffectsSum[l][i][j].Add(MyComponent.ObjValues[k][l]);
                            }
                            else
                            {
                            };
                        }
                    }
                }
            }

            // Calculate raw effects
            // Create list of objective values for each variable level
            for (int l = 0; l < MyComponent.numObjs; l++)
            {
                IndEffectsAvg.Add(new List <List <double> >());

                for (int i = 0; i < MyComponent.numVars; i++)
                {
                    IndEffectsAvg[l].Add(new List <double>());
                }
            }


            for (int l = 0; l < MyComponent.numObjs; l++)
            {
                for (int i = 0; i < MyComponent.numVars; i++)
                {
                    for (int j = 0; j < numLevels; j++)
                    {
                        IndEffectsAvg[l][i].Add(IndEffectsSum[l][i][j].Average() - OverallAvg[l]);
                    }
                }
            }


            //Calculate Average effect of each variable
            for (int i = 0; i < MyComponent.numObjs; i++)
            {
                OverallEff.Add(new List <double>());
            }

            for (int i = 0; i < MyComponent.numObjs; i++)
            {
                for (int j = 0; j < MyComponent.numVars; j++)
                {
                    double effsum = 0;
                    int    count  = 0;

                    for (int k = 0; k < IndEffectsAvg[i][j].Count; k++)
                    {
                        effsum = effsum + Math.Abs(IndEffectsAvg[i][j][k]);
                        count++;
                    }
                    OverallEff[i].Add(effsum / (double)count);
                }
            }



            MyComponent.EffectsDone = true;
            Grasshopper.Instances.ActiveCanvas.Document.NewSolution(true);

            return(base.RespondToMouseDoubleClick(sender, e));
        }
        public override Grasshopper.GUI.Canvas.GH_ObjectResponse RespondToMouseDoubleClick(Grasshopper.GUI.Canvas.GH_Canvas sender, Grasshopper.GUI.GH_CanvasMouseEvent e)
        {
            MyComponent.WriterDone = true;


            Grasshopper.Instances.ActiveCanvas.Document.NewSolution(true);

            return(base.RespondToMouseDoubleClick(sender, e));
        }
Ejemplo n.º 8
0
 public override Grasshopper.GUI.Canvas.GH_ObjectResponse RespondToMouseDoubleClick(Grasshopper.GUI.Canvas.GH_Canvas sender, Grasshopper.GUI.GH_CanvasMouseEvent e)
 {
     return(c.SelectFolderDialog());
 }
Ejemplo n.º 9
0
        public override Grasshopper.GUI.Canvas.GH_ObjectResponse RespondToMouseDoubleClick(Grasshopper.GUI.Canvas.GH_Canvas sender, Grasshopper.GUI.GH_CanvasMouseEvent e)
        {
            if (MyComponent.Seed != 0)
            {
                MyComponent.MyRand = new Random(MyComponent.Seed);
            }                                                                                 // reset Random to give same result each time.
            MyComponent.Util.Sample();

            if (MyComponent.Dir != "None")

            {
                PrintAllSolutions();
                MyComponent.FilesWritten = "Yes";
            }
            Grasshopper.Instances.ActiveCanvas.Document.NewSolution(true);
            return(base.RespondToMouseDoubleClick(sender, e));
        }
Ejemplo n.º 10
0
        public override Grasshopper.GUI.Canvas.GH_ObjectResponse RespondToMouseDoubleClick(Grasshopper.GUI.Canvas.GH_Canvas sender, Grasshopper.GUI.GH_CanvasMouseEvent e)
        {
            if (MyComponent.SlidersList.Count != MyComponent.DesignMap[MyComponent.Index].Count)
            {
                throw new Exception("Error: Number of sliders and number of target values must be equal.");
            }

            for (int i = 0; i < MyComponent.SlidersList.Count; i++)
            {
                Grasshopper.Kernel.Special.GH_NumberSlider s = MyComponent.SlidersList[i];
                double d = MyComponent.DesignMap[MyComponent.Index][i];
                s.SetSliderValue((decimal)d);
            }

            Grasshopper.Instances.ActiveCanvas.Document.NewSolution(false, GH_SolutionMode.Default);

            //Grasshopper.Instances.ActiveCanvas.Document.NewSolution(false);
            return(base.RespondToMouseDoubleClick(sender, e));
        }
Ejemplo n.º 11
0
        public override Grasshopper.GUI.Canvas.GH_ObjectResponse RespondToMouseDoubleClick(Grasshopper.GUI.Canvas.GH_Canvas sender, Grasshopper.GUI.GH_CanvasMouseEvent e)
        {
            // Read in Cluster number slider
            List <IGH_Param> sliderListClust = new List <IGH_Param>();

            foreach (IGH_Param src2 in MyComponent.Params.Input[4].Sources)
            {
                sliderListClust.Add(src2);
            }
            Grasshopper.Kernel.Special.GH_NumberSlider clusterSlider = (Grasshopper.Kernel.Special.GH_NumberSlider)sliderListClust[0];



            if (!MyComponent.ClusterDone)

            {
                //run clustering process
                KMeans kmeans = new KMeans(MyComponent.numClusters);


                double[][] data    = MyComponent.DesignMap.Select(a => a.ToArray()).ToArray();
                double[]   weights = null;

                // int[] labels = kmeans.Learn(data,weights);

                for (int i = 0; i < data.Count(); i++)
                {
                    data[i] = data[i].Take(data[i].Count() - MyComponent.numObjs).ToArray();
                }


                int[] labels = kmeans.Compute(data);

                LabelsList = labels.OfType <int>().ToList();


                // Set cluster slider bounds, values to default while clustering is run
                clusterSlider.TrySetSliderValue((decimal)0);
                clusterSlider.Slider.Minimum = ((decimal)0);
                clusterSlider.Slider.Maximum = ((decimal)MyComponent.numClusters);


                // list management
                this.DesignMap = MyComponent.DesignMap;
                this.numVars   = MyComponent.numVars;

                // create Sorted list
                for (int i = 0; i < MyComponent.numClusters; i++)
                {
                    DesignMapSorted.Add(new List <List <double> >());
                    for (int j = 0; j < DesignMap.Count; j++)
                    {
                        if (LabelsList[j] == i)
                        {
                            DesignMapSorted[i].Add(DesignMap[j]);
                        }
                    }
                }

                for (int i = 0; i < MyComponent.numClusters; i++)
                {
                    ClusterAves.Add(new List <double>());
                    ClusterMaxs.Add(new List <double>());
                    ClusterMins.Add(new List <double>());

                    double[] sum     = new double[numVars];
                    double[] average = new double[numVars];
                    double[] max     = new double[numVars];
                    double[] min     = new double[numVars];

                    for (int l = 0; l < numVars; l++)

                    {
                        sum[l] = 0;
                        max[l] = double.MinValue;
                        min[l] = double.MaxValue;
                    }

                    for (int j = 0; j < DesignMapSorted[i].Count; j++)

                    {
                        for (int k = 0; k < numVars; k++)

                        {
                            sum[k] = sum[k] + DesignMapSorted[i][j][k];

                            if (DesignMapSorted[i][j][k] > max[k])

                            {
                                max[k] = DesignMapSorted[i][j][k];
                            }
                            else if (DesignMapSorted[i][j][k] < min[k])

                            {
                                min[k] = DesignMapSorted[i][j][k];
                            }

                            average[k] = sum[k] / DesignMapSorted[i].Count;
                        }
                    }

                    for (int k = 0; k < numVars; k++)
                    {
                        ClusterAves[i].Add(average[k]);
                        ClusterMaxs[i].Add(max[k]);
                        ClusterMins[i].Add(min[k]);
                    }
                }


                ClusterAves.Insert(0, MyComponent.VarsVals);
                ClusterMaxs.Insert(0, MyComponent.MaxVals);
                ClusterMins.Insert(0, MyComponent.MinVals);


                //for (int i = 0; i < DesignMapSorted.Count; i++)

                //{
                //LabelsList[i] = LabelsList[i] + 1;
                //}
            }



            List <IGH_Param> sliderList = new List <IGH_Param>();

            foreach (IGH_Param src in MyComponent.Params.Input[0].Sources)
            {
                sliderList.Add(src);
            }

            for (int i = 0; i < numVars; i++)
            {
                if (MyComponent.index != 0)

                {
                    Grasshopper.Kernel.Special.GH_NumberSlider nslider = (Grasshopper.Kernel.Special.GH_NumberSlider)sliderList[i];

                    double adjmin = ClusterMins[MyComponent.index][i] + (1 - MyComponent.flexibility) * (ClusterAves[MyComponent.index][i] - ClusterMins[MyComponent.index][i]);
                    double adjmax = ClusterMaxs[MyComponent.index][i] - (1 - MyComponent.flexibility) * (ClusterMaxs[MyComponent.index][i] - ClusterAves[MyComponent.index][i]);

                    nslider.TrySetSliderValue((decimal)ClusterAves[MyComponent.index][i]);
                    nslider.Slider.Minimum = ((decimal)adjmin);
                    nslider.Slider.Maximum = ((decimal)adjmax);
                }
                else
                {
                    Grasshopper.Kernel.Special.GH_NumberSlider nslider = (Grasshopper.Kernel.Special.GH_NumberSlider)sliderList[i];

                    nslider.TrySetSliderValue((decimal)ClusterAves[MyComponent.index][i]);
                    nslider.Slider.Minimum = ((decimal)ClusterMins[MyComponent.index][i]);
                    nslider.Slider.Maximum = ((decimal)ClusterMaxs[MyComponent.index][i]);
                }
            }

            MyComponent.ClusterDone = true;
            Grasshopper.Instances.ActiveCanvas.Document.NewSolution(true);

            return(base.RespondToMouseDoubleClick(sender, e));
        }
        public override Grasshopper.GUI.Canvas.GH_ObjectResponse RespondToMouseDoubleClick(Grasshopper.GUI.Canvas.GH_Canvas sender, Grasshopper.GUI.GH_CanvasMouseEvent e)
        {
            if (MyComponent.Seed != 0)
            {
                MyComponent.MyRand = new Random(MyComponent.Seed);
            }                                                                                 // reset Random to give same result each time.

            // Reset list of objective values
            MyComponent.ObjValues = new List <List <double> >();
            MyComponent.ObjValues = new List <List <double> >();



            variablesSliders = MyComponent.readSlidersList();
            NSGAIIProblem problem = new NSGAIIProblem("ArrayReal", MyComponent, solutionsCounter);
            NSGAIIRunner  runner  = new NSGAIIRunner(null, problem, null, MyComponent);

            allSolutionsTrack = problem.allSolutions;
            problem.PrintAllSolutions();
            problem.PrintLogFile();
            solutionsCounter++;


            MyComponent.MooDone = true;
            Grasshopper.Instances.ActiveCanvas.Document.NewSolution(true);
            MessageBox.Show("Finished");

            //System.IO.StreamWriter file = new System.IO.StreamWriter(@"C:\New folder\123d.txt");
            //file.WriteLine("" + problem.allSolutions.Count);
            //file.Close();

            return(base.RespondToMouseDoubleClick(sender, e));
        }
        public override Grasshopper.GUI.Canvas.GH_ObjectResponse RespondToMouseDoubleClick(Grasshopper.GUI.Canvas.GH_Canvas sender, Grasshopper.GUI.GH_CanvasMouseEvent e)
        {
            // Reset list of objective values
            MyComponent.ObjValues      = new List <List <double> >();
            MyComponent.PropertyValues = new List <List <double> >();
            MyComponent.FirstRead      = true;
            MyComponent.Iterating      = true;
            this.Iterate();
            MyComponent.Iterating = false;
            Grasshopper.Instances.ActiveCanvas.Document.NewSolution(true, GH_SolutionMode.Silent);

            return(base.RespondToMouseDoubleClick(sender, e));
        }
Ejemplo n.º 14
0
            /// <summary>
            ///
            /// </summary>
            /// <param name="sender"></param>
            /// <param name="e"></param>
            /// <returns></returns>
            public override Grasshopper.GUI.Canvas.GH_ObjectResponse RespondToMouseDoubleClick(Grasshopper.GUI.Canvas.GH_Canvas sender, Grasshopper.GUI.GH_CanvasMouseEvent e)
            {
                if (!Globals.OpenThisShell.ContainsKey(thisIndex2))
                {
                    Globals.OpenThisShell.Add(thisIndex2, true);
                    shellOpened = true;
                    Owner.ExpirePreview(false);
                    //Owner.ExpireSolution(true);
                }
                else
                {
                    Globals.OpenThisShell[thisIndex2] = true;
                    shellOpened = true;
                    Owner.ExpirePreview(false);
                    //Owner.ExpireSolution(true);
                }

                return(Grasshopper.GUI.Canvas.GH_ObjectResponse.Handled);
            }
        //[STAThread]
        public override Grasshopper.GUI.Canvas.GH_ObjectResponse RespondToMouseDoubleClick(Grasshopper.GUI.Canvas.GH_Canvas sender, Grasshopper.GUI.GH_CanvasMouseEvent e)
        {
            //Prevent opening of multiple windows at once
            if (!MyComponent.IsWindowOpen && MyComponent.InputsSatisfied)
            {
                MyComponent.IsWindowOpen = true;

                Design design = new Design(MyComponent);

                Thread viewerThread = new Thread(delegate()
                {
                    RadicalVM radVM = new RadicalVM(design, this.MyComponent);
                    Window viewer   = new RadicalWindow(radVM);
                    viewer.Show();
                    System.Windows.Threading.Dispatcher.Run();
                });

                viewerThread.SetApartmentState(ApartmentState.STA); // needs to be STA or throws exception
                viewerThread.Start();
            }
            return(base.RespondToMouseDoubleClick(sender, e));
        }
 public override Grasshopper.GUI.Canvas.GH_ObjectResponse RespondToMouseDoubleClick(Grasshopper.GUI.Canvas.GH_Canvas sender, Grasshopper.GUI.GH_CanvasMouseEvent e)
 {
     GHUtilities.ChangeSliders(MyComponent.SlidersList, MyComponent.DesignMap[MyComponent.Index]);
     Grasshopper.Instances.ActiveCanvas.Document.NewSolution(true);
     return(base.RespondToMouseDoubleClick(sender, e));
 }
 public override Grasshopper.GUI.Canvas.GH_ObjectResponse RespondToMouseDoubleClick(Grasshopper.GUI.Canvas.GH_Canvas sender, Grasshopper.GUI.GH_CanvasMouseEvent e)
 {
     ((ToObjTextComponent)Owner).OnExport(this, EventArgs.Empty);
     return(base.RespondToMouseDoubleClick(sender, e));
 }
Ejemplo n.º 18
0
 public override GH.GUI.Canvas.GH_ObjectResponse RespondToMouseDown(GH.GUI.Canvas.GH_Canvas sender, GH.GUI.GH_CanvasMouseEvent e)
 {
     if (link1.Contains(e.CanvasLocation))
     {
         System.Diagnostics.Process.Start("https://strusoft.freshdesk.com/");
         return(GH.GUI.Canvas.GH_ObjectResponse.Handled);
     }
     else if (link2.Contains(e.CanvasLocation))
     {
         System.Diagnostics.Process.Start("https://wiki.fem-design.strusoft.com/");
         return(GH.GUI.Canvas.GH_ObjectResponse.Handled);
     }
     else if (link3.Contains(e.CanvasLocation))
     {
         System.Diagnostics.Process.Start("https://github.com/strusoft/femdesign-api");
         return(GH.GUI.Canvas.GH_ObjectResponse.Handled);
     }
     return(GH.GUI.Canvas.GH_ObjectResponse.Ignore);
 }
        public override Grasshopper.GUI.Canvas.GH_ObjectResponse RespondToMouseDoubleClick(Grasshopper.GUI.Canvas.GH_Canvas sender, Grasshopper.GUI.GH_CanvasMouseEvent e)

        //public override GH_ObjectResponse RespondToKeyDown(GH_Canvas sender, KeyEventArgs e)
        {
            //reset relevant lists
            this.Gradient                 = new List <List <double> >();
            this.DifOne                   = new List <List <double> >();
            this.DifTwo                   = new List <List <double> >();
            this.DesignMapStepperOne      = new List <List <double> >();
            this.DesignMapStepperTwo      = new List <List <double> >();
            this.DesignMapStepperCombined = new List <List <double> >();
            this.ObjValsOne               = new List <List <double> >();
            this.ObjValsTwo               = new List <List <double> >();
            this.IsoPerf                  = new List <List <double> >();
            this.GradLengths              = new List <double>();
            this.deltaSlider              = new List <double>();

            numVars = MyComponent.numVars;
            numObjs = MyComponent.numObjs;

            //Set Finite Differences step size
            FDstep = 0.01;

            angle = 0;

            double iterationlimit = 0;

            while (iterationlimit < 1000)
            {
                TakeStep();

                iterationlimit++;

                if (angle > MyComponent.threshold)
                {
                    stepped = true;
                    break;
                }
            }

            return(base.RespondToMouseDoubleClick(sender, e));
        }
        public override Grasshopper.GUI.Canvas.GH_ObjectResponse RespondToMouseDoubleClick(Grasshopper.GUI.Canvas.GH_Canvas sender, Grasshopper.GUI.GH_CanvasMouseEvent e)
        {
            // Read in Cluster number slider
            List <IGH_Param> sliderListClust = new List <IGH_Param>();

            foreach (IGH_Param src2 in MyComponent.Params.Input[4].Sources)
            {
                sliderListClust.Add(src2);
            }
            Grasshopper.Kernel.Special.GH_NumberSlider clusterSlider = (Grasshopper.Kernel.Special.GH_NumberSlider)sliderListClust[0];

            //Set all cluster values
            if (MyComponent.ClusterDone)

            {
                DesignMapSorted   = MyComponent.DesignMapSorted;
                ClusterAves       = MyComponent.ClusterAves;
                ClusterMaxs       = MyComponent.ClusterMaxs;
                ClusterMins       = MyComponent.ClusterMins;
                ClusterLabelsList = MyComponent.ClusterLabelsList;
                int numVars = MyComponent.numVars;

                List <IGH_Param> sliderList = new List <IGH_Param>();

                foreach (IGH_Param src in MyComponent.Params.Input[0].Sources)
                {
                    sliderList.Add(src);
                }

                for (int i = 0; i < numVars; i++)
                {
                    // if input is not zero, reset sliders based on clusters properties
                    if (MyComponent.index != 0)
                    {
                        Grasshopper.Kernel.Special.GH_NumberSlider nslider = (Grasshopper.Kernel.Special.GH_NumberSlider)sliderList[i];

                        double adjmin = ClusterMins[MyComponent.index][i] + (1 - MyComponent.flexibility) * (ClusterAves[MyComponent.index][i] - ClusterMins[MyComponent.index][i]);
                        double adjmax = ClusterMaxs[MyComponent.index][i] - (1 - MyComponent.flexibility) * (ClusterMaxs[MyComponent.index][i] - ClusterAves[MyComponent.index][i]);

                        nslider.Slider.Minimum = ((decimal)adjmin);
                        nslider.Slider.Maximum = ((decimal)adjmax);
                        nslider.TrySetSliderValue((decimal)ClusterAves[MyComponent.index][i]);
                    }
                    else
                    {
                        Grasshopper.Kernel.Special.GH_NumberSlider nslider = (Grasshopper.Kernel.Special.GH_NumberSlider)sliderList[i];

                        nslider.Slider.Minimum = ((decimal)ClusterMins[MyComponent.index][i]);
                        nslider.Slider.Maximum = ((decimal)ClusterMaxs[MyComponent.index][i]);
                        nslider.TrySetSliderValue((decimal)ClusterAves[MyComponent.index][i]);
                    }
                }
            }

            Grasshopper.Instances.ActiveCanvas.Document.NewSolution(true);

            return(base.RespondToMouseDoubleClick(sender, e));
        }
 public override Grasshopper.GUI.Canvas.GH_ObjectResponse RespondToMouseDoubleClick(Grasshopper.GUI.Canvas.GH_Canvas sender, Grasshopper.GUI.GH_CanvasMouseEvent e)
 {
     this.MyComponent.modelType = "Test";
     this.buildModel();
     this.MyComponent.modelCreated = true;
     Grasshopper.Instances.ActiveCanvas.Document.NewSolution(true);
     return(base.RespondToMouseDoubleClick(sender, e));
 }
Ejemplo n.º 22
0
 public override Grasshopper.GUI.Canvas.GH_ObjectResponse RespondToMouseDoubleClick(Grasshopper.GUI.Canvas.GH_Canvas sender, Grasshopper.GUI.GH_CanvasMouseEvent e)
 {
     ((MaterialEditor)Owner).ShowEditor();
     return(Grasshopper.GUI.Canvas.GH_ObjectResponse.Handled);
 }
        public override Grasshopper.GUI.Canvas.GH_ObjectResponse RespondToMouseDoubleClick(Grasshopper.GUI.Canvas.GH_Canvas sender, Grasshopper.GUI.GH_CanvasMouseEvent e)
        {
            //Prevent opening of multiple windows at once
            if (!MyComponent.IsWindowOpen)
            {
                MyComponent.IsWindowOpen = true;
                StepperVM VM = new StepperVM(this.MyComponent);

                Thread viewerThread = new Thread(delegate()
                {
                    System.Windows.Window viewer = new StepperWindow(VM);
                    viewer.Show();
                    System.Windows.Threading.Dispatcher.Run();
                });

                viewerThread.SetApartmentState(ApartmentState.STA); // needs to be STA or throws exception
                viewerThread.Start();
            }

            //reset relevant lists
            this.Gradient                 = new List <List <double> >();
            this.DifOne                   = new List <List <double> >();
            this.DifTwo                   = new List <List <double> >();
            this.DesignMapStepperOne      = new List <List <double> >();
            this.DesignMapStepperTwo      = new List <List <double> >();
            this.DesignMapStepperCombined = new List <List <double> >();
            this.ObjValsOne               = new List <List <double> >();
            this.ObjValsTwo               = new List <List <double> >();
            this.IsoPerf                  = new List <List <double> >();

            //TO TEST OUTPUTS
            test.Add(new List <double>());
            test[0].Add(248.0);

            numVars = MyComponent.numVars;
            numObjs = MyComponent.numObjs;

            //Set Finite Differences step size
            FDstep = 0.01;


            // create design map stepper, which is the list of new points to be tested
            for (int i = 0; i < numVars; i++)
            {
                DesignMapStepperOne.Add(new List <double>());
                DesignMapStepperTwo.Add(new List <double>());
            }

            for (int i = 0; i < numVars; i++)
            {
                for (int j = 0; j < numVars; j++)
                {
                    DesignMapStepperOne[i].Add(MyComponent.VarsVals[j]);
                    DesignMapStepperTwo[i].Add(MyComponent.VarsVals[j]);
                }
            }

            for (int i = 0; i < numVars; i++)
            {
                double left  = MyComponent.VarsVals[i] - 0.5 * FDstep * (MyComponent.MaxVals[i] - MyComponent.MinVals[i]);
                double right = MyComponent.VarsVals[i] + 0.5 * FDstep * (MyComponent.MaxVals[i] - MyComponent.MinVals[i]);

                DesignMapStepperOne[i][i] = left;
                DesignMapStepperTwo[i][i] = right;
            }

            // combine lists
            DesignMapStepperCombined.AddRange(DesignMapStepperOne);
            DesignMapStepperCombined.AddRange(DesignMapStepperTwo);

            // Add dummy at end to resent sliders
            DesignMapStepperCombined.Add(MyComponent.VarsVals);


            // run through both design maps, gather objective values on left and right for each variable
            MyComponent.ObjValues = new List <List <double> >();

            MyComponent.Iterating = true;
            this.Iterate();
            MyComponent.Iterating = false;

            for (int j = 0; j < numObjs; j++)
            {
                ObjValsOne.AddRange(MyComponent.ObjValues);
            }

            double maxObj = double.MinValue;
            double minObj = double.MaxValue;

            // find the gradient for each objective by taking finite differences of every variable
            for (int j = 0; j < numObjs; j++)
            {
                Gradient.Add(new List <double>());


                for (int i = 0; i < numVars; i++)
                {
                    double left  = ObjValsOne[i][j];
                    double right = ObjValsOne[numVars + i][j];

                    double difference = (right - left) / (FDstep); //* (MyComponent.MaxVals[i] - MyComponent.MinVals[i]));

                    if (difference > maxObj)
                    {
                        maxObj = difference;
                    }
                    if (difference < minObj)
                    {
                        minObj = difference;
                    }

                    Gradient[j].Add((double)difference);

                    //Gradient[j].Add((double) maxObj);
                }

                //Normalize by max/min difference
                double maxAbs    = double.MinValue;
                double vecLength = 0;

                if (Math.Abs(maxObj) > maxAbs)
                {
                    maxAbs = Math.Abs(maxObj);
                }
                if (Math.Abs(minObj) > maxAbs)
                {
                    maxAbs = Math.Abs(minObj);
                }

                for (int i = 0; i < numVars; i++)
                {
                    Gradient[j][i] = (Gradient[j][i] / maxAbs);
                    vecLength      = vecLength + Gradient[j][i] * Gradient[j][i];
                }

                for (int i = 0; i < numVars; i++)
                {
                    Gradient[j][i] = (Gradient[j][i] / Math.Sqrt(vecLength));
                }
            }

            //// FIND THE ORTHOGONAL VECTORS
            ////double[][] gradientArray = Gradient.Select(a => a.ToArray()).ToArray();
            List <List <string> > lst = new List <List <string> >();

            double[,] gradientArray = new double[Gradient.Count, Gradient[0].Count];

            for (int j = 0; j < Gradient.Count; j++)
            {
                for (int i = 0; i < Gradient[j].Count; i++)
                {
                    gradientArray[j, i] = Gradient[j][i];
                }
            }

            var matrixGrad = MathNet.Numerics.LinearAlgebra.Double.DenseMatrix.OfArray(gradientArray);

            //var matrixGrad = MathNet.Numerics.LinearAlgebra.Double.Matrix.Abs(14.0);

            //var matrixGradT = matrixGrad.Transpose();

            var nullspace = matrixGrad.Kernel();

            // Convert array to List of nullspace vectors
            if (numVars > numObjs)
            {
                for (int i = 0; i < numVars - numObjs; i++)
                {
                    IsoPerf.Add(new List <double>());
                    double[] IsoPerfDir = nullspace[i].ToArray();
                    IsoPerf[i].AddRange(IsoPerfDir);
                }
            }

            // Randomly pick an isoperformance direction
            Random rnd      = new Random();
            int    dir      = new int();
            int    testrand = new int();

            testrand = rnd.Next(numVars - numObjs);

            dir = testrand;



            // Ensure that direction is "interesting"

            //for (int i = testrand; i < numVars - numObjs - 1; i++)
            //{

            //    dir = i;
            //    List<double> IsoVecAbs = IsoPerf[i].Select(x => Math.Abs(x)).ToList();
            //    IsoVecAbs.Sort();

            //    double a = IsoVecAbs[numVars - 1];
            //    double b = IsoVecAbs[numVars - 2];
            //    double c = a / b;

            //    if (c < 3) { break; }
            //    else { dir = dir + 1; }

            //}

            //for (int i = 0; i < numVars - numObjs; i++)
            //{
            //    for (int j = 0; j < IsoPerf[i].Count; j++)
            //    {
            //        IsoPerf.Add(new List<double>());
            //        double[] IsoPerfDir = nullspace[i].ToArray();

            //    }
            //}


            List <double> IsoPerfDirList = IsoPerf[dir];


            // step in the right direction based on the gradient vector

            List <IGH_Param> sliderlist = new List <IGH_Param>();

            foreach (IGH_Param src in MyComponent.Params.Input[0].Sources)
            {
                sliderlist.Add(src);
            }

            for (int i = 0; i < numVars; i++)
            {
                if (MyComponent.Direction > 0)
                {
                    Grasshopper.Kernel.Special.GH_NumberSlider nslider = (Grasshopper.Kernel.Special.GH_NumberSlider)sliderlist[i];
                    double SteppedSlider = MyComponent.VarsVals[i] + Gradient[MyComponent.ObjNum][i] * MyComponent.StepSize * (MyComponent.MaxVals[i] - MyComponent.MinVals[i]);
                    nslider.TrySetSliderValue((decimal)SteppedSlider);
                }

                if (MyComponent.Direction < 0)
                {
                    Grasshopper.Kernel.Special.GH_NumberSlider nslider = (Grasshopper.Kernel.Special.GH_NumberSlider)sliderlist[i];
                    double SteppedSlider = MyComponent.VarsVals[i] - Gradient[MyComponent.ObjNum][i] * MyComponent.StepSize * (MyComponent.MaxVals[i] - MyComponent.MinVals[i]);
                    nslider.TrySetSliderValue((decimal)SteppedSlider);
                }

                // TAKE STEP IN ORTHOGONAL DIRECTION
                if (MyComponent.Direction == 0)
                {
                    Grasshopper.Kernel.Special.GH_NumberSlider nslider = (Grasshopper.Kernel.Special.GH_NumberSlider)sliderlist[i];
                    double SteppedSlider = MyComponent.VarsVals[i] + IsoPerfDirList[i] * MyComponent.StepSize * MyComponent.numVars;
                    nslider.TrySetSliderValue((decimal)SteppedSlider);
                }
            }

            stepped = true;
            Grasshopper.Instances.ActiveCanvas.Document.NewSolution(true);

            return(base.RespondToMouseDoubleClick(sender, e));
        }
Ejemplo n.º 24
0
        public override Grasshopper.GUI.Canvas.GH_ObjectResponse RespondToMouseDoubleClick(Grasshopper.GUI.Canvas.GH_Canvas sender, Grasshopper.GUI.GH_CanvasMouseEvent e)
        {
            MyComponent.DesignView.InitialDesign = new DesignVM(MyComponent.DesignLines, MyComponent.DesignCurves, MyComponent.DesignMeshes, MyComponent.DesignBreps, false, true, MyComponent.Score, MyComponent.Design);
            Window w = new StormCloudWindow(MyComponent.DesignView, MyComponent);

            w.Show();
            return(base.RespondToMouseDoubleClick(sender, e));
        }
        public override Grasshopper.GUI.Canvas.GH_ObjectResponse RespondToMouseDoubleClick(Grasshopper.GUI.Canvas.GH_Canvas sender, Grasshopper.GUI.GH_CanvasMouseEvent e)

        //public override GH_ObjectResponse RespondToKeyDown(GH_Canvas sender, KeyEventArgs e)
        {
            //reset relevant lists
            this.Gradient                 = new List <List <double> >();
            this.DifOne                   = new List <List <double> >();
            this.DifTwo                   = new List <List <double> >();
            this.DesignMapStepperOne      = new List <List <double> >();
            this.DesignMapStepperTwo      = new List <List <double> >();
            this.DesignMapStepperCombined = new List <List <double> >();
            this.ObjValsOne               = new List <List <double> >();
            this.ObjValsTwo               = new List <List <double> >();



            numVars = MyComponent.numVars;
            numObjs = MyComponent.numObjs;


            // create design map stepper, which is the list of new points to be tested
            for (int i = 0; i < numVars; i++)
            {
                DesignMapStepperOne.Add(new List <double>());
                DesignMapStepperTwo.Add(new List <double>());
            }

            for (int i = 0; i < numVars; i++)
            {
                for (int j = 0; j < numVars; j++)
                {
                    DesignMapStepperOne[i].Add(MyComponent.VarsVals[j]);
                    DesignMapStepperTwo[i].Add(MyComponent.VarsVals[j]);
                }
            }

            for (int i = 0; i < numVars; i++)
            {
                double left  = MyComponent.VarsVals[i] - 0.5 * MyComponent.StepSize * (MyComponent.MaxVals[i] - MyComponent.MinVals[i]);
                double right = MyComponent.VarsVals[i] + 0.5 * MyComponent.StepSize * (MyComponent.MaxVals[i] - MyComponent.MinVals[i]);

                DesignMapStepperOne[i][i] = left;
                DesignMapStepperTwo[i][i] = right;
            }

            // combine lists
            DesignMapStepperCombined.AddRange(DesignMapStepperOne);
            DesignMapStepperCombined.AddRange(DesignMapStepperTwo);

            // Add dummy at end to resent sliders
            DesignMapStepperCombined.Add(MyComponent.VarsVals);


            // run through both design maps, gather objective values on left and right for each variable
            MyComponent.ObjValues = new List <List <double> >();

            MyComponent.Iterating = true;
            this.Iterate();
            MyComponent.Iterating = false;

            for (int j = 0; j < numObjs; j++)
            {
                ObjValsOne.AddRange(MyComponent.ObjValues);
            }

            double maxObj = double.MinValue;
            double minObj = double.MaxValue;

            // find the gradient for each objective by taking finite differences of every variable

            for (int j = 0; j < numObjs; j++)
            {
                Gradient.Add(new List <double>());


                for (int i = 0; i < numVars; i++)
                {
                    double left  = ObjValsOne[i][j];
                    double right = ObjValsOne[numVars + i][j];

                    double difference = (right - left) / (MyComponent.StepSize * (MyComponent.MaxVals[i] - MyComponent.MinVals[i]));

                    if (difference > maxObj)
                    {
                        maxObj = difference;
                    }
                    if (difference < minObj)
                    {
                        minObj = difference;
                    }

                    Gradient[j].Add((double)difference);

                    //Gradient[j].Add((double) maxObj);
                }

                //Normalize by max/min difference

                double maxAbs    = double.MinValue;
                double vecLength = 0;

                if (Math.Abs(maxObj) > maxAbs)
                {
                    maxAbs = Math.Abs(maxObj);
                }
                if (Math.Abs(minObj) > maxAbs)
                {
                    maxAbs = Math.Abs(minObj);
                }

                for (int i = 0; i < numVars; i++)
                {
                    Gradient[j][i] = (Gradient[j][i] / maxAbs);
                    vecLength      = vecLength + Gradient[j][i] * Gradient[j][i];
                }

                for (int i = 0; i < numVars; i++)
                {
                    Gradient[j][i] = (Gradient[j][i] / Math.Sqrt(vecLength));
                }
            }

            //// FIND THE ORTHOGONAL VECTORS

            ////double[][] gradientArray = Gradient.Select(a => a.ToArray()).ToArray();

            List <List <string> > lst = new List <List <string> >();

            double[,] gradientArray = new double[Gradient.Count, Gradient[0].Count];

            for (int j = 0; j < Gradient.Count; j++)
            {
                for (int i = 0; i < Gradient[j].Count; i++)
                {
                    gradientArray[j, i] = Gradient[j][i];
                }
            }

            var matrixGrad = MathNet.Numerics.LinearAlgebra.Double.DenseMatrix.OfArray(gradientArray);

            var matrixGradT = matrixGrad.Transpose();
            var nullspace   = matrixGradT.Kernel();


            // STRATEGY 1: Direct to Array

            double[] nullspaceArray;

            for (int i = 1; i < 2; i++)
            {
                nullspaceArray = nullspace[i].ToArray();
            }

            // STRATEGY 2: One Line to Array
            //double[] IsoPerfDir = nullspace.ToArray()[1].ToArray();

            double[] IsoPerfDir2 = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };

            //STRATEGY 3: STRING IN THE MIDDLE
            //string IsoPerfDir = nullspace.ToArray()[0].ToString();

            //List<double> IsoPerfDir3 = (List<double>)StringToDoubleList(IsoPerfDir);


            //var IsoPerfMatrix = nullspace;

            //IsoPerf.Add(IsoPerfMatrix[1]);

            //// Randomly assign coefficient, create isoperformance direction
            //Random rnd = new Random();
            //int isoDir = rnd.Next(0, numVars - 1);



            //// Convert array to List


            for (int i = 0; i < numVars; i++)
            {
                IsoPerf.Add(IsoPerfDir2[i]);
            }



            // step in the right direction based on the gradient vector

            List <IGH_Param> sliderlist = new List <IGH_Param>();

            foreach (IGH_Param src in MyComponent.Params.Input[0].Sources)
            {
                sliderlist.Add(src);
            }

            for (int i = 0; i < numVars; i++)
            {
                if (MyComponent.Direction > 0)
                {
                    Grasshopper.Kernel.Special.GH_NumberSlider nslider = (Grasshopper.Kernel.Special.GH_NumberSlider)sliderlist[i];

                    double SteppedSlider = MyComponent.VarsVals[i] + Gradient[MyComponent.ObjNum][i] * MyComponent.StepSize;

                    nslider.TrySetSliderValue((decimal)SteppedSlider);
                }

                if (MyComponent.Direction < 0)
                {
                    Grasshopper.Kernel.Special.GH_NumberSlider nslider = (Grasshopper.Kernel.Special.GH_NumberSlider)sliderlist[i];

                    double SteppedSlider = MyComponent.VarsVals[i] - Gradient[MyComponent.ObjNum][i] * MyComponent.StepSize;

                    nslider.TrySetSliderValue((decimal)SteppedSlider);
                }

                /// TAKE STEP IN ORTHOGONAL DIRECTION

                //if (MyComponent.Direction == 0)
                //{

                //Grasshopper.Kernel.Special.GH_NumberSlider nslider = (Grasshopper.Kernel.Special.GH_NumberSlider)sliderlist[i];

                //double SteppedSlider = MyComponent.VarsVals[i] - IsoPerf[i] * MyComponent.StepSize;

                //nslider.TrySetSliderValue((decimal)SteppedSlider);

                //}
            }

            Grasshopper.Instances.ActiveCanvas.Document.NewSolution(true);

            //return base.RespondToKeyDown(sender, e);

            return(base.RespondToMouseDoubleClick(sender, e));
        }
        public override Grasshopper.GUI.Canvas.GH_ObjectResponse RespondToMouseDoubleClick(Grasshopper.GUI.Canvas.GH_Canvas sender, Grasshopper.GUI.GH_CanvasMouseEvent e)
        {
            if ((ContentBox.Contains(e.CanvasLocation)))
            {
                CurrentOwner.SOLVE = true;

                // hit the export straight away, where we handle the folder selection!
                CurrentOwner.Export();
                CurrentOwner.ExpireSolution(true);

                return(Grasshopper.GUI.Canvas.GH_ObjectResponse.Handled);
            }

            return(Grasshopper.GUI.Canvas.GH_ObjectResponse.Ignore);
        }