Ejemplo n.º 1
0
    void PlayerInput()
    {
        if (PlayerEnabled)
        {
            float sw = Input.GetAxis("Mouse ScrollWheel");

            if (sw != 0)
            {
                DigSizeClick = Mathf.Clamp(DigSizeClick + 0.5f * sw, 1.5f, 8f);
                DigSize      = Mathf.Floor(DigSizeClick * 10) / 10.0f;
            }

            moveInput.x   = Input.GetAxisRaw("Horizontal");
            moveInput.y   = Input.GetAxisRaw("Vertical");
            mc.InputMove  = moveInput;
            mc.InputJump |= Input.GetButton("Jump");

            mc.InputSprint = Input.GetButton("Sprint");
            if (Input.GetButton("Fire1"))
            {
                if (digIntervalTimer <= 0 && !IsOverHeating)
                {
                    Dig();
                }
            }
            if (Input.GetButtonDown("Fire2"))
            {
                if (InRangeState != InRange.Nothing && GrappleTimer >= grappleInterval)
                {
                    grapplingHook.Grapple(hit.point);
                }
            }
            else if (Input.GetButtonUp("Fire2") && grapplingHook.isGrappled)
            {
                GrappleTimer = 0;
                grapplingHook.UnGrapple();
            }



            if (Input.GetButtonDown("Interact") && InRangeState == InRange.Interactible)
            {
                hit.collider.GetComponent <Interactible>().Interact();
            }

            if (Input.GetButtonDown("Sonar"))
            {
                OnListenSonar?.Invoke(this);
            }
            else if (Input.GetButtonUp("Sonar"))
            {
                OnStopListenSonar?.Invoke(this);
            }
        }
    }