// Use this for initialization
 void Start()
 {
     rb                        = GetComponent <Rigidbody2D>();
     playerWeight              = rb.mass;
     jumpForceVector           = new Vector2(0.0f, playerWeight * jumpForceMultiplier);
     moveForceVector           = new Vector2(playerWeight * moveForceMultiplier, 0.0f);
     moveSlopeExtraForceVector = new Vector2(0.0f, playerWeight * moveForceMultiplier * 1.5f);
     dodgeForceVector          = new Vector2(playerWeight * dodgeForce, 0.0f);
     animator                  = GetComponent <Animator>();
     grappleManager            = GetComponent <GrappleManager>();
     lastState                 = playerState.PlayerIdle;
     lastPulledInTime          = lastLetOutTime = 0.0f;
 }
Ejemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     grappleManager = GetComponent <GrappleManager>();
     playerMovement = GetComponent <PhysicsPlayerMovement>();
     ammo           = maxAmmo;
 }