Ejemplo n.º 1
0
        /// <summary>
        /// キューブマップにレンダリング
        /// </summary>
        void RenderCubeMap()
        {
            var context = GraphicsCore.ImmediateContext;

            // コンスタントバッファ更新定義
            bool isInit = false;

            Shader.SetConstantBufferUpdateFunc("CB_LightParam", (s, i) => {
                if (!isInit)
                {
                    dynamic cb = i;
                    cb.g_directionalLightDir       = lightMgr_.DirectionalLightDir;
                    cb.g_directionalLightIntensity = lightMgr_.DirectionalLightIntensity;
                    cb.g_shadowMatrix = Matrix.Transpose(shadowMap_.Camera.ViewProjectionMatrix);
                    isInit            = true;
                    return(true);
                }
                return(false);
            });

            // モデルのシェーダ差し換え
            Func <Shader, Shader> overrideFunc = (o) => {
                return(ShaderManager.FindShader("ForwardRender", (uint)(Shader.VertexAttr.NORMAL | Shader.VertexAttr.TEXCOORD0) & o.NeedVertexAttr));
            };

            // 描画アクション
            Action func = () => {
                // TODO:要クリア
                //context.ClearRenderTarget(new Color4(1, 0, 0, 0));
                //context.ClearDepthStencil();
                int shadowMapBindingPoint = 4;
                context.SetShaderResourcePS(shadowMapBindingPoint, shadowMap_.Map);
                GraphicsCore.SetSamplerStatePS(shadowMapBindingPoint, shadowMap_.Map.AddressingModeU, shadowMap_.Map.AddressingModeV);
                ShaderManager.UserShaderBindHandler += overrideFunc;
                SceneDraw(context);
                ShaderManager.UserShaderBindHandler -= overrideFunc;
            };

            //globalCapture_.Capture(func, 3);

            if (localCapture_.Count > 0)
            {
                foreach (var c in localCapture_)
                {
                    c.Capture(context, func, 2);
                }

                int        size   = cubeMapInfo_.numZ * cubeMapInfo_.numY * cubeMapInfo_.numX * 4 * 2;
                DataStream data_r = new DataStream(size, true, true);
                DataStream data_g = new DataStream(size, true, true);
                DataStream data_b = new DataStream(size, true, true);
                for (int z = 0; z < cubeMapInfo_.numZ; z++)
                {
                    for (int y = 0; y < cubeMapInfo_.numY; y++)
                    {
                        for (int x = 0; x < cubeMapInfo_.numX; x++)
                        {
                            int index = (z * cubeMapInfo_.numY * cubeMapInfo_.numX) + (y * cubeMapInfo_.numX) + x;
                            var coef  = localCapture_[index].SHCoef;
                            for (int i = 0; i < 4; i++)
                            {
                                data_r.Write(Lib.Math.CPf32Tof16(coef[i].X));
                                data_g.Write(Lib.Math.CPf32Tof16(coef[i].Y));
                                data_b.Write(Lib.Math.CPf32Tof16(coef[i].Z));
                                //data_r.Write(coef[i].X);
                                //data_g.Write(coef[i].Y);
                                //data_b.Write(coef[i].Z);
                            }
                        }
                    }
                }

                var giTexDesc = new Texture.InitDesc()
                {
                    bindFlag = TextureBuffer.BindFlag.IsRenderTarget,
                    width    = cubeMapInfo_.numX,
                    height   = cubeMapInfo_.numY,
                    depth    = cubeMapInfo_.numZ,
                    format   = SlimDX.DXGI.Format.R16G16B16A16_Float,
                    //format = SlimDX.DXGI.Format.R32G32B32A32_Float,
                };
                giTexDesc.initStream = data_r;
                giTextures_[0]       = new Texture(giTexDesc);
                giTextures_[0].SaveFile("asset/gitex_r.dds");
                giTexDesc.initStream = data_g;
                giTextures_[1]       = new Texture(giTexDesc);
                giTextures_[1].SaveFile("asset/gitex_g.dds");
                giTexDesc.initStream = data_b;
                giTextures_[2]       = new Texture(giTexDesc);
                giTextures_[2].SaveFile("asset/gitex_b.dds");
                csMgr_.SetResources(6, giTextures_[0]);
                csMgr_.SetResources(7, giTextures_[1]);
                csMgr_.SetResources(8, giTextures_[2]);
            }
        }