Ejemplo n.º 1
0
        public override void Execute(EpsInterpreter interpreter)
        {
            var operandStack = interpreter.OperandStack;

            var dy3 = operandStack.PopRealValue();
            var dx3 = operandStack.PopRealValue();
            var dy2 = operandStack.PopRealValue();
            var dx2 = operandStack.PopRealValue();
            var dy1 = operandStack.PopRealValue();
            var dx1 = operandStack.PopRealValue();

            GraphicsState graphicState = interpreter.GraphicState;
            var           currentPoint = graphicState.CurrentPoint;

            var x1 = currentPoint.X + dx1;
            var y1 = currentPoint.Y + dy1;
            var x2 = currentPoint.X + dx2;
            var y2 = currentPoint.Y + dy2;
            var x3 = currentPoint.X + dx3;
            var y3 = currentPoint.Y + dy3;

            var ctm = graphicState.CurrentTransformationMatrix;

            var bezier = new GraphicCubicBezierSegment();

            graphicState.CurrentGeometry.Segments.Add(bezier);

            bezier.ControlPoint1 = MatrixUtilities.TransformPoint(x1, y1, ctm);
            bezier.ControlPoint2 = MatrixUtilities.TransformPoint(x2, y2, ctm);
            bezier.EndPoint      = MatrixUtilities.TransformPoint(x3, y3, ctm);

            graphicState.CurrentPoint = new Point(x3, y3);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Create a bezier path
        /// </summary>
        public void BezierTo(Point point1, Point point2, Point point3, bool isStroked, bool isSmoothJoin)
        {
            var bezier = new GraphicCubicBezierSegment();

            currentPath.Segments.Add(bezier);

            bezier.ControlPoint1 = point1;
            bezier.ControlPoint2 = point2;
            bezier.EndPoint      = point3;
        }
Ejemplo n.º 3
0
        private List <GraphicPathSegment> TransformSegments(List <GraphicPathSegment> segments)
        {
            var transformedSegments = new List <GraphicPathSegment>();

            foreach (var segment in segments)
            {
                switch (segment)
                {
                case GraphicMoveSegment graphicMove:
                {
                    var normalizedMove = new GraphicMoveSegment();
                    transformedSegments.Add(normalizedMove);

                    normalizedMove.StartPoint = MatrixUtilities.TransformPoint(graphicMove.StartPoint, transformMatrix);
                    normalizedMove.IsClosed   = graphicMove.IsClosed;
                    break;
                }

                case GraphicLineSegment graphicLineTo:
                {
                    var normalizedLineTo = new GraphicLineSegment();
                    transformedSegments.Add(normalizedLineTo);

                    normalizedLineTo.To = MatrixUtilities.TransformPoint(graphicLineTo.To, transformMatrix);
                    break;
                }

                case GraphicCubicBezierSegment graphicCubicBezier:
                {
                    var normalizedCubicBezier = new GraphicCubicBezierSegment();
                    transformedSegments.Add(normalizedCubicBezier);

                    normalizedCubicBezier.ControlPoint1 = MatrixUtilities.TransformPoint(graphicCubicBezier.ControlPoint1, transformMatrix);
                    normalizedCubicBezier.ControlPoint2 = MatrixUtilities.TransformPoint(graphicCubicBezier.ControlPoint2, transformMatrix);
                    normalizedCubicBezier.EndPoint      = MatrixUtilities.TransformPoint(graphicCubicBezier.EndPoint, transformMatrix);
                    break;
                }

                case GraphicQuadraticBezierSegment graphicQuadraticBezier:
                {
                    var normalizedQuadraticBezier = new GraphicQuadraticBezierSegment();
                    transformedSegments.Add(normalizedQuadraticBezier);

                    normalizedQuadraticBezier.ControlPoint = MatrixUtilities.TransformPoint(graphicQuadraticBezier.ControlPoint, transformMatrix);
                    normalizedQuadraticBezier.EndPoint     = MatrixUtilities.TransformPoint(graphicQuadraticBezier.EndPoint, transformMatrix);
                    break;
                }

                default:
                    break;
                }
            }

            return(transformedSegments);
        }
Ejemplo n.º 4
0
        /// <summary>
        /// Normalizes the specified graphic path.
        /// </summary>
        private GraphicPathGeometry NormalizeGeometry(GraphicPathGeometry graphicPathGeometry)
        {
            GraphicPathGeometry normalizedGeometry = new GraphicPathGeometry();

            normalizedGeometry.FillRule = graphicPathGeometry.FillRule;

            foreach (var pathElement in graphicPathGeometry.Segments)
            {
                switch (pathElement)
                {
                case GraphicMoveSegment graphicMove:
                {
                    var normalizedMove = new GraphicMoveSegment();
                    normalizedGeometry.Segments.Add(normalizedMove);

                    normalizedMove.StartPoint = NormalizePoint(graphicMove.StartPoint);
                    normalizedMove.IsClosed   = graphicMove.IsClosed;
                    break;
                }

                case GraphicLineSegment graphicLineTo:
                {
                    var normalizedLineTo = new GraphicLineSegment();
                    normalizedGeometry.Segments.Add(normalizedLineTo);

                    normalizedLineTo.To = NormalizePoint(graphicLineTo.To);
                    break;
                }

                case GraphicCubicBezierSegment graphicCubicBezier:
                {
                    var normalizedCubicBezier = new GraphicCubicBezierSegment();
                    normalizedGeometry.Segments.Add(normalizedCubicBezier);

                    normalizedCubicBezier.ControlPoint1 = NormalizePoint(graphicCubicBezier.ControlPoint1);
                    normalizedCubicBezier.ControlPoint2 = NormalizePoint(graphicCubicBezier.ControlPoint2);
                    normalizedCubicBezier.EndPoint      = NormalizePoint(graphicCubicBezier.EndPoint);
                    break;
                }

                case GraphicQuadraticBezierSegment graphicQuadraticBezier:
                {
                    var normalizedQuadraticBezier = new GraphicQuadraticBezierSegment();
                    normalizedGeometry.Segments.Add(normalizedQuadraticBezier);

                    normalizedQuadraticBezier.ControlPoint = NormalizePoint(graphicQuadraticBezier.ControlPoint);
                    normalizedQuadraticBezier.EndPoint     = NormalizePoint(graphicQuadraticBezier.EndPoint);
                    break;
                }
                }
            }

            return(normalizedGeometry);
        }
Ejemplo n.º 5
0
        /// <summary>
        /// Create an ellipse path with absolute points from the definition with
        /// relative values (radius)
        /// </summary>
        public static GraphicPathGeometry EllipseToGeometry(Point center, double radiusX, double radiusY)
        {
            Point[] points = new Point[pointCount];

            radiusX = Math.Abs(radiusX);
            radiusY = Math.Abs(radiusY);

            // Set the X coordinates
            double mid = radiusX * arcAsBezier;

            points[0].X = points[1].X = points[11].X = points[12].X = center.X + radiusX;
            points[2].X = points[10].X = center.X + mid;
            points[3].X = points[9].X = center.X;
            points[4].X = points[8].X = center.X - mid;
            points[5].X = points[6].X = points[7].X = center.X - radiusX;

            // Set the Y coordinates
            mid = radiusY * arcAsBezier;

            points[2].Y = points[3].Y = points[4].Y = center.Y + radiusY;
            points[1].Y = points[5].Y = center.Y + mid;
            points[0].Y = points[6].Y = points[12].Y = center.Y;
            points[7].Y = points[11].Y = center.Y - mid;
            points[8].Y = points[9].Y = points[10].Y = center.Y - radiusY;

            var geometry = new GraphicPathGeometry();
            var move     = new GraphicMoveSegment {
                StartPoint = points[0]
            };

            move.IsClosed = true;
            geometry.Segments.Add(move);

            // i == 0, 3, 6, 9
            for (int i = 0; i < 12; i += 3)
            {
                var bezier = new GraphicCubicBezierSegment();
                geometry.Segments.Add(bezier);

                bezier.ControlPoint1 = points[i + 1];
                bezier.ControlPoint2 = points[i + 2];
                bezier.EndPoint      = points[i + 3];
            }

            return(geometry);
        }
Ejemplo n.º 6
0
        /// <summary>
        /// Create the segments that build up the arc
        /// </summary>
        private static (List <GraphicPathSegment>, Point, Point) CreateSegments(double initialAngle,
                                                                                double radiusX,
                                                                                double radiusY,
                                                                                int numberSegments,
                                                                                double anglePerSegment,
                                                                                double kappa,
                                                                                Matrix matrix)
        {
            var segments = new List <GraphicPathSegment>();

            double currentAngle = initialAngle;

            var dx = Math.Cos(currentAngle);
            var dy = Math.Sin(currentAngle);

            Point startPoint         = matrix.Transform(new Point(dx * radiusX, dy * radiusY));
            var   bezierCurrentPoint = startPoint;
            var   previousControlPointTransformation = matrix.Transform(new Vector(-dy * radiusX * kappa, dx * radiusY * kappa));

            for (int i = 0; i < numberSegments; i++)
            {
                currentAngle += anglePerSegment;

                dx = Math.Cos(currentAngle);
                dy = Math.Sin(currentAngle);

                var bezierEndPoint             = matrix.Transform(new Point(dx * radiusX, dy * radiusY));
                var controlPointTransformation = matrix.Transform(new Vector(-dy * radiusX * kappa, dx * radiusY * kappa));

                var bezierSegment = new GraphicCubicBezierSegment();

                bezierSegment.ControlPoint1 = new Point(bezierCurrentPoint.X + previousControlPointTransformation.X, bezierCurrentPoint.Y + previousControlPointTransformation.Y);
                bezierSegment.ControlPoint2 = new Point(bezierEndPoint.X - controlPointTransformation.X, bezierEndPoint.Y - controlPointTransformation.Y);
                bezierSegment.EndPoint      = bezierEndPoint;

                segments.Add(bezierSegment);

                bezierCurrentPoint = bezierEndPoint;
                previousControlPointTransformation = controlPointTransformation;
            }

            return(segments, startPoint, bezierCurrentPoint);
        }
Ejemplo n.º 7
0
        /// <summary>
        /// Convert a geometry to graphic geometry
        /// </summary>
        private static void ConvertToGraphicGeometry(GraphicPathGeometry graphicPathGeometry, Geometry geometry, Matrix fontTransformation)
        {
            switch (geometry)
            {
            case GeometryGroup group:
            {
                foreach (var child in group.Children)
                {
                    ConvertToGraphicGeometry(graphicPathGeometry, child, fontTransformation);
                }

                break;
            }

            case PathGeometry path:
            {
                foreach (var figure in path.Figures)
                {
                    var points = TransformPoint(figure.StartPoint, fontTransformation);

                    var move = new GraphicMoveSegment {
                        StartPoint = points
                    };
                    move.IsClosed = figure.IsClosed;
                    graphicPathGeometry.Segments.Add(move);

                    foreach (var segment in figure.Segments)
                    {
                        switch (segment)
                        {
                        case LineSegment line:
                        {
                            var point = TransformPoint(line.Point, fontTransformation);

                            var lineTo = new GraphicLineSegment {
                                To = point
                            };
                            graphicPathGeometry.Segments.Add(lineTo);
                            break;
                        }

                        case BezierSegment bezier:
                        {
                            var gbezier = new GraphicCubicBezierSegment();
                            graphicPathGeometry.Segments.Add(gbezier);

                            gbezier.ControlPoint1 = TransformPoint(bezier.Point1, fontTransformation);
                            gbezier.ControlPoint2 = TransformPoint(bezier.Point2, fontTransformation);
                            gbezier.EndPoint      = TransformPoint(bezier.Point3, fontTransformation);
                            break;
                        }

                        case PolyLineSegment polyLine:
                        {
                            foreach (var point in polyLine.Points)
                            {
                                var gpoint = TransformPoint(point, fontTransformation);

                                var lineTo = new GraphicLineSegment {
                                    To = gpoint
                                };
                                graphicPathGeometry.Segments.Add(lineTo);
                            }
                            break;
                        }

                        case PolyBezierSegment polyBezier:
                        {
                            for (int i = 0; i < polyBezier.Points.Count; i += 3)
                            {
                                var gbezier = new GraphicCubicBezierSegment();
                                graphicPathGeometry.Segments.Add(gbezier);

                                gbezier.ControlPoint1 = TransformPoint(polyBezier.Points[i], fontTransformation);
                                gbezier.ControlPoint2 = TransformPoint(polyBezier.Points[i + 1], fontTransformation);
                                gbezier.EndPoint      = TransformPoint(polyBezier.Points[i + 2], fontTransformation);
                            }
                            break;
                        }
                        }
                    }
                }

                break;
            }
            }
        }
Ejemplo n.º 8
0
        /// <summary>
        /// Convert a geometry to graphic paths
        /// </summary>
        void ConvertToGraphicPath(List <GraphicPath> pdfGraphicsPaths, Geometry geometry)
        {
            GraphicPath currentPath = null;

            switch (geometry)
            {
            case GeometryGroup group:
            {
                foreach (var child in group.Children)
                {
                    ConvertToGraphicPath(pdfGraphicsPaths, child);
                }

                break;
            }

            case CombinedGeometry combined:
            {
                break;
            }

            case EllipseGeometry ellipse:
            {
                break;
            }

            case LineGeometry line:
            {
                break;
            }

            case RectangleGeometry rectangle:
            {
                break;
            }

            case System.Windows.Media.StreamGeometry stream:
            {
                break;
            }

            case PathGeometry path:
            {
                foreach (var figure in path.Figures)
                {
                    if (currentPath == null)
                    {
                        currentPath = new GraphicPath();

                        switch (fontState.RenderingMode)
                        {
                        case FontRenderingMode.Fill:
                            currentPath.FillBrush = currentGraphicsState.FillBrush.GetBrush(null, null);
                            break;

                        case FontRenderingMode.Stroke:
                            currentPath.StrokeBrush     = currentGraphicsState.StrokeBrush.GetBrush(null, null);
                            currentPath.StrokeThickness = currentGraphicsState.LineWidth;
                            break;

                        case FontRenderingMode.FillAndStroke:
                            currentPath.FillBrush       = currentGraphicsState.FillBrush.GetBrush(null, null);
                            currentPath.StrokeBrush     = currentGraphicsState.StrokeBrush.GetBrush(null, null);
                            currentPath.StrokeThickness = currentGraphicsState.LineWidth;
                            break;
                        }

                        pdfGraphicsPaths.Add(currentPath);
                    }

                    var xs     = figure.StartPoint.X;
                    var ys     = figure.StartPoint.Y;
                    var points = TransformPoint(xs, ys);

                    var move = new GraphicMoveSegment {
                        StartPoint = points
                    };
                    move.IsClosed = figure.IsClosed;
                    currentPath.Geometry.Segments.Add(move);

                    foreach (var segment in figure.Segments)
                    {
                        switch (segment)
                        {
                        case LineSegment line:
                        {
                            var x     = line.Point.X;
                            var y     = line.Point.Y;
                            var point = TransformPoint(x, y);

                            var lineTo = new GraphicLineSegment {
                                To = point
                            };
                            currentPath.Geometry.Segments.Add(lineTo);
                            break;
                        }

                        case BezierSegment bezier:
                        {
                            var gbezier = new GraphicCubicBezierSegment();
                            currentPath.Geometry.Segments.Add(gbezier);

                            var x = bezier.Point1.X;
                            var y = bezier.Point1.Y;
                            gbezier.ControlPoint1 = TransformPoint(x, y);

                            x = bezier.Point2.X;
                            y = bezier.Point2.Y;
                            gbezier.ControlPoint2 = TransformPoint(x, y);

                            x = bezier.Point3.X;
                            y = bezier.Point3.Y;
                            gbezier.EndPoint = TransformPoint(x, y);
                            break;
                        }

                        case ArcSegment arc:
                            break;

                        case PolyLineSegment polyLine:
                        {
                            foreach (var point in polyLine.Points)
                            {
                                var x      = point.X;
                                var y      = point.Y;
                                var gpoint = TransformPoint(x, y);

                                var lineTo = new GraphicLineSegment {
                                    To = gpoint
                                };
                                currentPath.Geometry.Segments.Add(lineTo);
                            }
                            break;
                        }

                        case PolyBezierSegment polyBezier:
                        {
                            for (int i = 0; i < polyBezier.Points.Count; i += 3)
                            {
                                var gbezier = new GraphicCubicBezierSegment();
                                currentPath.Geometry.Segments.Add(gbezier);

                                var x = polyBezier.Points[i].X;
                                var y = polyBezier.Points[i].Y;
                                gbezier.ControlPoint1 = TransformPoint(x, y);

                                x = polyBezier.Points[i + 1].X;
                                y = polyBezier.Points[i + 1].Y;
                                gbezier.ControlPoint2 = TransformPoint(x, y);

                                x = polyBezier.Points[i + 2].X;
                                y = polyBezier.Points[i + 2].Y;
                                gbezier.EndPoint = TransformPoint(x, y);
                            }
                            break;
                        }

                        case PolyQuadraticBezierSegment polyQuadratic:
                            break;

                        case QuadraticBezierSegment quadraticBezier:
                            break;

                        default:
                            break;
                        }
                    }
                }
                break;
            }
            }
        }
        private const double arcAsBezier = 0.5522847498307933984; // =( \/2 - 1)*4/3

        /// <summary>
        /// Create a rectangle with absolute points from the rectangle
        /// definition with relative values (width, height)
        /// </summary>
        public static GraphicPathGeometry RectToGeometry(Rect rect, double radiusX, double radiusY)
        {
            GraphicPathGeometry geometry = new GraphicPathGeometry();

            if (!DoubleUtilities.IsZero(radiusX) && !DoubleUtilities.IsZero(radiusY))
            {
                var points = GetRectPointList(rect, radiusX, radiusY);

                var move = new GraphicMoveSegment {
                    StartPoint = points[0]
                };
                move.IsClosed = true;
                geometry.Segments.Add(move);

                var bezier = new GraphicCubicBezierSegment();
                geometry.Segments.Add(bezier);
                bezier.ControlPoint1 = points[1];
                bezier.ControlPoint2 = points[2];
                bezier.EndPoint      = points[3];

                var lineTo = new GraphicLineSegment {
                    To = points[4]
                };
                geometry.Segments.Add(lineTo);

                bezier = new GraphicCubicBezierSegment();
                geometry.Segments.Add(bezier);
                bezier.ControlPoint1 = points[5];
                bezier.ControlPoint2 = points[6];
                bezier.EndPoint      = points[7];

                lineTo = new GraphicLineSegment {
                    To = points[8]
                };
                geometry.Segments.Add(lineTo);

                bezier = new GraphicCubicBezierSegment();
                geometry.Segments.Add(bezier);
                bezier.ControlPoint1 = points[9];
                bezier.ControlPoint2 = points[10];
                bezier.EndPoint      = points[11];

                lineTo = new GraphicLineSegment {
                    To = points[12]
                };
                geometry.Segments.Add(lineTo);

                bezier = new GraphicCubicBezierSegment();
                geometry.Segments.Add(bezier);
                bezier.ControlPoint1 = points[13];
                bezier.ControlPoint2 = points[14];
                bezier.EndPoint      = points[15];
            }
            else
            {
                var points = GetRectPointList(rect);

                var move = new GraphicMoveSegment {
                    StartPoint = points[0]
                };
                move.IsClosed = true;
                geometry.Segments.Add(move);

                var lineTo = new GraphicLineSegment {
                    To = points[1]
                };
                geometry.Segments.Add(lineTo);

                lineTo = new GraphicLineSegment {
                    To = points[2]
                };
                geometry.Segments.Add(lineTo);

                lineTo = new GraphicLineSegment {
                    To = points[3]
                };
                geometry.Segments.Add(lineTo);
            }

            return(geometry);
        }
Ejemplo n.º 10
0
        /// <summary>
        /// Parse a single PDF page
        /// </summary>
        public GraphicGroup Run(PdfDictionary form, CSequence sequence, GraphicsState graphicsState)
        {
            this.returnGraphicGroup = new GraphicGroup();
            graphicGroup            = returnGraphicGroup;

            graphicsStateStack = new Stack <GraphicsState>();

            fontState            = new FontState();
            textVectorizer       = new TextVectorizer();
            currentGraphicsState = graphicsState;

            Init(form);
            InitColor();

            Point currentPoint          = new Point(0, 0);
            GraphicMoveSegment lastMove = null;

            ResetCurrentGeometry();

            for (int index = 0; index < sequence.Count; index++)
            {
                var contentOperator = sequence[index] as COperator;

                switch (contentOperator.OpCode.OpCodeName)
                {
                // path construction operators
                // rectangle
                case OpCodeName.re:
                {
                    if (currentGeometry == null)
                    {
                        currentGeometry = new GraphicPathGeometry();
                    }

                    var x      = PdfUtilities.GetDouble(contentOperator.Operands[0]);
                    var y      = PdfUtilities.GetDouble(contentOperator.Operands[1]);
                    var width  = PdfUtilities.GetDouble(contentOperator.Operands[2]);
                    var height = PdfUtilities.GetDouble(contentOperator.Operands[3]);

                    var point1 = MatrixUtilities.TransformPoint(x, y, currentGraphicsState.CurrentTransformationMatrix);
                    var point2 = MatrixUtilities.TransformPoint(x + width, y + height, currentGraphicsState.CurrentTransformationMatrix);

                    var move = new GraphicMoveSegment {
                        StartPoint = point1
                    };
                    currentGeometry.Segments.Add(move);

                    var lineTo = new GraphicLineSegment {
                        To = new Point(point2.X, point1.Y)
                    };
                    currentGeometry.Segments.Add(lineTo);

                    lineTo = new GraphicLineSegment {
                        To = new Point(point2.X, point2.Y)
                    };
                    currentGeometry.Segments.Add(lineTo);

                    lineTo = new GraphicLineSegment {
                        To = new Point(point1.X, point2.Y)
                    };
                    currentGeometry.Segments.Add(lineTo);

                    move.IsClosed = true;

                    lastMove     = move;
                    currentPoint = point1;
                    break;
                }

                // move to
                case OpCodeName.m:
                {
                    if (currentGeometry == null)
                    {
                        currentGeometry = new GraphicPathGeometry();
                    }

                    var x     = PdfUtilities.GetDouble(contentOperator.Operands[0]);
                    var y     = PdfUtilities.GetDouble(contentOperator.Operands[1]);
                    var point = MatrixUtilities.TransformPoint(x, y, currentGraphicsState.CurrentTransformationMatrix);

                    var move = new GraphicMoveSegment {
                        StartPoint = point
                    };
                    currentGeometry.Segments.Add(move);

                    lastMove     = move;
                    currentPoint = point;
                    break;
                }

                // line to
                case OpCodeName.l:
                {
                    var x     = PdfUtilities.GetDouble(contentOperator.Operands[0]);
                    var y     = PdfUtilities.GetDouble(contentOperator.Operands[1]);
                    var point = MatrixUtilities.TransformPoint(x, y, currentGraphicsState.CurrentTransformationMatrix);

                    var lineTo = new GraphicLineSegment {
                        To = point
                    };
                    currentGeometry.Segments.Add(lineTo);

                    currentPoint = point;
                    break;
                }

                // cubic bezier
                case OpCodeName.c:
                {
                    var bezier = new GraphicCubicBezierSegment();
                    currentGeometry.Segments.Add(bezier);

                    var x = PdfUtilities.GetDouble(contentOperator.Operands[0]);
                    var y = PdfUtilities.GetDouble(contentOperator.Operands[1]);
                    bezier.ControlPoint1 = MatrixUtilities.TransformPoint(x, y, currentGraphicsState.CurrentTransformationMatrix);

                    x = PdfUtilities.GetDouble(contentOperator.Operands[2]);
                    y = PdfUtilities.GetDouble(contentOperator.Operands[3]);
                    bezier.ControlPoint2 = MatrixUtilities.TransformPoint(x, y, currentGraphicsState.CurrentTransformationMatrix);

                    x = PdfUtilities.GetDouble(contentOperator.Operands[4]);
                    y = PdfUtilities.GetDouble(contentOperator.Operands[5]);
                    bezier.EndPoint = MatrixUtilities.TransformPoint(x, y, currentGraphicsState.CurrentTransformationMatrix);

                    currentPoint = bezier.EndPoint;
                    break;
                }

                // quadratic bezier
                case OpCodeName.v:
                {
                    var bezier = new GraphicCubicBezierSegment();
                    currentGeometry.Segments.Add(bezier);

                    bezier.ControlPoint1 = currentPoint;

                    var x = PdfUtilities.GetDouble(contentOperator.Operands[0]);
                    var y = PdfUtilities.GetDouble(contentOperator.Operands[1]);
                    bezier.ControlPoint2 = MatrixUtilities.TransformPoint(x, y, currentGraphicsState.CurrentTransformationMatrix);

                    x = PdfUtilities.GetDouble(contentOperator.Operands[2]);
                    y = PdfUtilities.GetDouble(contentOperator.Operands[3]);
                    bezier.EndPoint = MatrixUtilities.TransformPoint(x, y, currentGraphicsState.CurrentTransformationMatrix);

                    currentPoint = bezier.EndPoint;
                    break;
                }

                // quadratic bezier
                case OpCodeName.y:
                {
                    var bezier = new GraphicCubicBezierSegment();
                    currentGeometry.Segments.Add(bezier);

                    var x = PdfUtilities.GetDouble(contentOperator.Operands[0]);
                    var y = PdfUtilities.GetDouble(contentOperator.Operands[1]);
                    bezier.ControlPoint1 = MatrixUtilities.TransformPoint(x, y, currentGraphicsState.CurrentTransformationMatrix);

                    x = PdfUtilities.GetDouble(contentOperator.Operands[2]);
                    y = PdfUtilities.GetDouble(contentOperator.Operands[3]);
                    bezier.ControlPoint2 = MatrixUtilities.TransformPoint(x, y, currentGraphicsState.CurrentTransformationMatrix);
                    bezier.EndPoint      = bezier.ControlPoint2;

                    currentPoint = bezier.EndPoint;
                    break;
                }

                // path painting operators
                // end the path without filling and stroking
                case OpCodeName.n:
                {
                    ResetCurrentGeometry();
                    break;
                }

                // set clipping path
                case OpCodeName.W:
                case OpCodeName.Wx:
                {
                    currentGraphicsState.ClippingPath = currentGeometry;

                    graphicGroup      = new GraphicGroup();
                    graphicGroup.Clip = currentGeometry;
                    returnGraphicGroup.Children.Add(graphicGroup);
                    break;
                }

                // close path
                case OpCodeName.h:
                    lastMove.IsClosed = true;
                    break;

                // close and fill the path
                case OpCodeName.s:
                {
                    lastMove.IsClosed = true;
                    var path = GetCurrentPathFilled();
                    graphicGroup.Children.Add(path);
                    ResetCurrentGeometry();
                    break;
                }

                // stroke the path
                case OpCodeName.S:
                {
                    var path = GetCurrentPathStroked();
                    graphicGroup.Children.Add(path);
                    ResetCurrentGeometry();
                    break;
                }

                // close, fill and stroke the path
                case OpCodeName.b:
                case OpCodeName.bx:
                {
                    lastMove.IsClosed = true;
                    var path = GetCurrentPathFilledAndStroked();
                    graphicGroup.Children.Add(path);
                    ResetCurrentGeometry();
                    break;
                }

                // fill and stroke the path
                case OpCodeName.B:
                {
                    var path = GetCurrentPathFilledAndStroked();
                    currentGeometry.FillRule = GraphicFillRule.NoneZero;
                    graphicGroup.Children.Add(path);
                    ResetCurrentGeometry();
                    break;
                }

                // fill and stroke the path
                case OpCodeName.Bx:
                {
                    var path = GetCurrentPathFilledAndStroked();
                    currentGeometry.FillRule = GraphicFillRule.NoneZero;
                    currentGeometry.FillRule = GraphicFillRule.EvenOdd;
                    graphicGroup.Children.Add(path);
                    ResetCurrentGeometry();
                    break;
                }

                // fill the path
                case OpCodeName.F:
                case OpCodeName.f:
                {
                    var path = GetCurrentPathFilled();
                    currentGeometry.FillRule = GraphicFillRule.NoneZero;
                    graphicGroup.Children.Add(path);
                    ResetCurrentGeometry();
                    break;
                }

                // fill the path
                case OpCodeName.fx:
                {
                    var path = GetCurrentPathFilled();
                    currentGeometry.FillRule = GraphicFillRule.EvenOdd;
                    graphicGroup.Children.Add(path);
                    ResetCurrentGeometry();
                    break;
                }

                // set color space for stroking operations
                case OpCodeName.CS:
                {
                    var colorSpaceName = ((CName)contentOperator.Operands[0]).Name;
                    currentGraphicsState.StrokeColorSpace = colorSpaceManager.GetColorSpace(colorSpaceName);
                    break;
                }

                // set color space for nonstroking operations
                case OpCodeName.cs:
                {
                    var colorSpaceName = ((CName)contentOperator.Operands[0]).Name;
                    currentGraphicsState.ColorSpace = colorSpaceManager.GetColorSpace(colorSpaceName);
                    break;
                }

                // set /DeviceRGB and non-stroked color
                case OpCodeName.rg:
                {
                    currentGraphicsState.ColorSpace = colorSpaceManager.GetColorSpace(PdfKeys.DeviceRGB);
                    currentGraphicsState.FillBrush  =
                        currentGraphicsState.ColorSpace.GetBrushDescriptor(contentOperator.Operands,
                                                                           currentGraphicsState.CurrentTransformationMatrix,
                                                                           currentGraphicsState.FillAlpha.Current);
                    break;
                }

                // set /DeviceCMYK and non-stroked color
                case OpCodeName.k:
                {
                    currentGraphicsState.ColorSpace = colorSpaceManager.GetColorSpace(PdfKeys.DeviceCMYK);
                    currentGraphicsState.FillBrush  =
                        currentGraphicsState.ColorSpace.GetBrushDescriptor(contentOperator.Operands,
                                                                           currentGraphicsState.CurrentTransformationMatrix,
                                                                           currentGraphicsState.FillAlpha.Current);
                    break;
                }

                // set /DeviceGray and non-stroked color
                case OpCodeName.g:
                {
                    currentGraphicsState.ColorSpace = colorSpaceManager.GetColorSpace(PdfKeys.DeviceGray);
                    currentGraphicsState.FillBrush  =
                        currentGraphicsState.ColorSpace.GetBrushDescriptor(contentOperator.Operands,
                                                                           currentGraphicsState.CurrentTransformationMatrix,
                                                                           currentGraphicsState.FillAlpha.Current);
                    break;
                }

                // non-stroked color
                case OpCodeName.sc:
                {
                    currentGraphicsState.FillBrush =
                        currentGraphicsState.ColorSpace.GetBrushDescriptor(contentOperator.Operands,
                                                                           currentGraphicsState.CurrentTransformationMatrix,
                                                                           currentGraphicsState.FillAlpha.Current);
                    break;
                }

                // ICC based non-stroked color
                case OpCodeName.scn:
                {
                    currentGraphicsState.FillBrush =
                        currentGraphicsState.ColorSpace.GetBrushDescriptor(contentOperator.Operands,
                                                                           currentGraphicsState.CurrentTransformationMatrix,
                                                                           currentGraphicsState.FillAlpha.Current);
                    break;
                }

                // ICC based stroked color
                case OpCodeName.SCN:
                {
                    currentGraphicsState.StrokeBrush =
                        currentGraphicsState.StrokeColorSpace.GetBrushDescriptor(contentOperator.Operands,
                                                                                 currentGraphicsState.CurrentTransformationMatrix,
                                                                                 currentGraphicsState.StrokeAlpha.Current);
                    break;
                }

                // set /DeviceRGB and stroked color
                case OpCodeName.RG:
                {
                    currentGraphicsState.StrokeColorSpace = colorSpaceManager.GetColorSpace(PdfKeys.DeviceRGB);
                    currentGraphicsState.StrokeBrush      =
                        currentGraphicsState.StrokeColorSpace.GetBrushDescriptor(contentOperator.Operands,
                                                                                 currentGraphicsState.CurrentTransformationMatrix,
                                                                                 currentGraphicsState.StrokeAlpha.Current);
                    break;
                }

                // set /DeviceGray and stroked color
                case OpCodeName.G:
                {
                    currentGraphicsState.StrokeColorSpace = colorSpaceManager.GetColorSpace(PdfKeys.DeviceGray);
                    currentGraphicsState.StrokeBrush      =
                        currentGraphicsState.StrokeColorSpace.GetBrushDescriptor(contentOperator.Operands,
                                                                                 currentGraphicsState.CurrentTransformationMatrix,
                                                                                 currentGraphicsState.StrokeAlpha.Current);
                    break;
                }

                // set /DeviceCMYK and stroked color
                case OpCodeName.K:
                {
                    currentGraphicsState.StrokeColorSpace = colorSpaceManager.GetColorSpace(PdfKeys.DeviceCMYK);
                    currentGraphicsState.StrokeBrush      =
                        currentGraphicsState.StrokeColorSpace.GetBrushDescriptor(contentOperator.Operands,
                                                                                 currentGraphicsState.CurrentTransformationMatrix,
                                                                                 currentGraphicsState.StrokeAlpha.Current);
                    break;
                }

                // set stroked color
                case OpCodeName.SC:
                {
                    currentGraphicsState.StrokeBrush =
                        currentGraphicsState.StrokeColorSpace.GetBrushDescriptor(contentOperator.Operands,
                                                                                 currentGraphicsState.CurrentTransformationMatrix,
                                                                                 currentGraphicsState.StrokeAlpha.Current);
                    break;
                }

                // shading
                case OpCodeName.sh:
                {
                    var graphicPath       = new GraphicPath();
                    var shadingDescriptor = shadingManager.GetShading(contentOperator.Operands);

                    graphicPath.Geometry  = currentGraphicsState.ClippingPath;
                    graphicPath.FillBrush = shadingDescriptor.GetBrush(currentGraphicsState.CurrentTransformationMatrix,
                                                                       currentGraphicsState.ClippingPath.Bounds,
                                                                       currentGraphicsState.FillAlpha.Current,
                                                                       currentGraphicsState.SoftMask);
                    graphicPath.ColorPrecision = shadingDescriptor.ColorPrecision;

                    graphicGroup.Children.Add(graphicPath);
                    break;
                }

                // begin text
                case OpCodeName.BT:
                {
                    fontState.TextLineMatrix = Matrix.Identity;
                    fontState.TextMatrix     = Matrix.Identity;
                    break;
                }

                // set current font
                case OpCodeName.Tf:
                {
                    var fontName = ((CName)contentOperator.Operands[0]).Name;
                    fontState.FontSize       = PdfUtilities.GetDouble(contentOperator.Operands[1]);
                    fontState.FontDescriptor = fontManager.GetFont(fontName);
                    break;
                }

                // set rendering mode
                case OpCodeName.Tr:
                {
                    fontState.RenderingMode = PdfUtilities.GetRenderingMode(contentOperator.Operands[0]);
                    break;
                }

                // set font transformation matrix
                case OpCodeName.Tm:
                {
                    var matrix = PdfUtilities.GetMatrix(contentOperator.Operands);
                    fontState.TextMatrix     = matrix;
                    fontState.TextLineMatrix = matrix;
                    break;
                }

                // translate line matrix
                case OpCodeName.Td:
                {
                    var x = PdfUtilities.GetDouble(contentOperator.Operands[0]);
                    var y = PdfUtilities.GetDouble(contentOperator.Operands[1]);

                    // for some unknown reason the simple next statement doesn't
                    // work, do it in small steps instead
                    //fontState.TextLineMatrix.TranslatePrepend(x, y);
                    var m = fontState.TextLineMatrix;
                    m.TranslatePrepend(x, y);
                    fontState.TextLineMatrix = m;

                    fontState.TextMatrix = fontState.TextLineMatrix;
                    break;
                }

                case OpCodeName.TD:
                {
                    var x = PdfUtilities.GetDouble(contentOperator.Operands[0]);
                    var y = PdfUtilities.GetDouble(contentOperator.Operands[1]);

                    //fontState.TextLineMatrix.Translate(x, y);
                    var m = fontState.TextLineMatrix;
                    m.TranslatePrepend(x, y);
                    fontState.TextLineMatrix = m;

                    fontState.Leading    = -y;
                    fontState.TextMatrix = fontState.TextLineMatrix;
                    break;
                }

                case OpCodeName.TL:
                {
                    fontState.Leading = PdfUtilities.GetDouble(contentOperator.Operands[0]);
                    break;
                }

                case OpCodeName.Tx:
                {
                    var m = fontState.TextLineMatrix;
                    m.TranslatePrepend(0, -fontState.Leading);
                    fontState.TextLineMatrix = m;

                    fontState.TextMatrix = fontState.TextLineMatrix;
                    break;
                }

                case OpCodeName.QuoteSingle:
                {
                    break;
                }

                case OpCodeName.QuoteDbl:
                {
                    break;
                }

                // a single string
                case OpCodeName.Tj:
                {
                    var text        = (CString)contentOperator.Operands[0];
                    var textGraphic = textVectorizer.Vectorize(text.Value, currentGraphicsState, fontState);
                    graphicGroup.Children.AddRange(textGraphic);
                    break;
                }

                // multiple strings plus formatting
                case OpCodeName.TJ:
                {
                    var array = (CArray)contentOperator.Operands[0];
                    HandleMultipleTextCommand(array);
                    break;
                }

                // graphics state operators
                // push state onto the stack
                case OpCodeName.q:
                {
                    var clone = currentGraphicsState.Clone();
                    graphicsStateStack.Push(clone);
                    break;
                }

                // pop state from the stack
                case OpCodeName.Q:
                {
                    currentGraphicsState = graphicsStateStack.Pop();
                    break;
                }

                // current transform matrix
                case OpCodeName.cm:
                {
                    var matrix = PdfUtilities.GetMatrix(contentOperator.Operands);
                    currentGraphicsState.TransformationMatrix *= matrix;
                    break;
                }

                case OpCodeName.J:
                {
                    currentGraphicsState.LineCap = GetLineCap(((CInteger)contentOperator.Operands[0]).Value);
                    break;
                }

                case OpCodeName.j:
                {
                    currentGraphicsState.LineJoin = GetLineJoin(((CInteger)contentOperator.Operands[0]).Value);
                    break;
                }

                case OpCodeName.M:
                {
                    currentGraphicsState.MiterLimit = PdfUtilities.GetDouble(contentOperator.Operands[0]);
                    break;
                }

                case OpCodeName.d:
                {
                    SetDashPattern(contentOperator.Operands);
                    break;
                }

                // line width
                case OpCodeName.w:
                {
                    currentGraphicsState.LineWidth = MatrixUtilities.TransformScale(PdfUtilities.GetDouble(contentOperator.Operands[0]), currentGraphicsState.CurrentTransformationMatrix);
                    break;
                }

                // set parameters in the current graphic state of the given state name
                case OpCodeName.gs:
                {
                    var name = contentOperator.Operands[0] as CName;
                    extendedStatesManager.SetExtendedGraphicState(currentGraphicsState, fontState, name.Name);
                    break;
                }

                case OpCodeName.Do:
                {
                    var xObjectName = ((CName)contentOperator.Operands[0]).Name;
                    RunXObject(xObjectName);
                    break;
                }

                default:
                    break;
                }
            }

            return(this.returnGraphicGroup);
        }
Ejemplo n.º 11
0
        /// <summary>
        /// Convert a path made of PSD bezier records to GraphicPath objects
        /// </summary>
        private void ReadBezier(BezierDescriptor[] psdBeziers, GraphicPath graphicPath, Size size)
        {
            bool closePath = false;

            Point firstPoint        = new Point();
            Point lastControlPoint  = new Point();
            Point firstControlPoint = new Point();
            bool  isFirstKnot       = false;

            foreach (var psdBezier in psdBeziers)
            {
                switch (psdBezier)
                {
                case BezierSubpathRecord bezierSubpathRecord:
                {
                    if (closePath)
                    {
                        var bezier = new GraphicCubicBezierSegment();
                        graphicPath.Geometry.Segments.Add(bezier);

                        bezier.ControlPoint1 = lastControlPoint;
                        bezier.ControlPoint2 = firstControlPoint;
                        bezier.EndPoint      = firstPoint;
                    }

                    isFirstKnot = true;
                    closePath   = bezierSubpathRecord.IsClosed;
                    break;
                }

                case BezierKnot bezierKnot:
                {
                    if (isFirstKnot)
                    {
                        isFirstKnot = false;

                        firstPoint = new Point(bezierKnot.Point2X * size.Width, bezierKnot.Point2Y * size.Height);
                        var move = new GraphicMoveSegment {
                            StartPoint = firstPoint
                        };
                        move.IsClosed = closePath;

                        graphicPath.Geometry.Segments.Add(move);

                        lastControlPoint  = new Point(bezierKnot.Point3X * size.Width, bezierKnot.Point3Y * size.Height);
                        firstControlPoint = new Point(bezierKnot.Point1X * size.Width, bezierKnot.Point1Y * size.Height);
                    }
                    else
                    {
                        var bezier = new GraphicCubicBezierSegment();
                        graphicPath.Geometry.Segments.Add(bezier);

                        bezier.ControlPoint1 = lastControlPoint;
                        bezier.ControlPoint2 = new Point(bezierKnot.Point1X * size.Width, bezierKnot.Point1Y * size.Height);
                        bezier.EndPoint      = new Point(bezierKnot.Point2X * size.Width, bezierKnot.Point2Y * size.Height);

                        lastControlPoint = new Point(bezierKnot.Point3X * size.Width, bezierKnot.Point3Y * size.Height);
                    }
                    break;
                }

                default:
                    break;
                }
            }

            if (closePath)
            {
                var bezier = new GraphicCubicBezierSegment();
                graphicPath.Geometry.Segments.Add(bezier);

                bezier.ControlPoint1 = lastControlPoint;
                bezier.ControlPoint2 = firstControlPoint;
                bezier.EndPoint      = firstPoint;
            }
        }