Ejemplo n.º 1
0
    /// <summary>
    /// Update heartbeat value (and manage test function)
    /// </summary>
    void Update()
    {
        //test graph renderer behaviour

        /*if (!testing)
         * {
         *  testing = true;
         *  StartCoroutine(test());
         *  Debug.Log("new test");
         * }*/
        m_Heart.AddValue(GetBeat());
        //this comment counts frames per sec.... some issues here. this update is only called 10 times per sec
        // (might be hardware related...)
        //Debug.Log("heart update: " + (int)Time.time);
    }
Ejemplo n.º 2
0
 // Update is called once per frame
 void Update()
 {
     if (currentTimer > 0.1f)
     {
         graph.AddValue(Random.Range(-100, 100));
         currentTimer = 0f;
     }
     else
     {
         currentTimer += Time.deltaTime;
     }
     if (Input.GetKeyDown(KeyCode.A))
     {
         graph.SetManualAdjust(new Vector2(-1, 1));
         Debug.Log("Set");
     }
 }