Ejemplo n.º 1
0
 private void chkDirected_Click(object sender, RoutedEventArgs e)
 {
     if ((chkDirected.IsChecked == null) || (chkDirected.IsChecked.Value == false))
     {
         foreach (arc a in arcs)
         {
             a.directed = false;
             ((ArcShape)a.DisplayShape.Shape).directed = false;
             gui.ArcPropertyChanged(a);
         }
     }
     else
     {
         foreach (arc a in arcs)
         {
             /* this next line is a bit strange. but I want to make sure that if an
              * arc is switching from undirected to directed, it shows up this way on
              * the screen. The user can always click to hide the arrow heads - I feel
              * this is the better UI decision. The reason it is done first is that we want
              * to only do this for arcs that are switching from undirected to directed. */
             if (!a.directed)
             {
                 ((ArcShape)a.DisplayShape.Shape).ShowArrowHeads = true;
             }
             a.directed = true;
             ((ArcShape)a.DisplayShape.Shape).directed = true;
             gui.ArcPropertyChanged(a);
         }
     }
     Update();
 }
Ejemplo n.º 2
0
 private void StrokeColor_ValueChanged(object sender, RoutedEventArgs e)
 {
     foreach (arc a in arcs)
     {
         a.DisplayShape.Stroke = StrokeColorSelector.Value;
         gui.ArcPropertyChanged(a);
     }
 }