Ejemplo n.º 1
0
        static void Main(string[] args)
        {
            GradStatus gs = GradStatus.MagnaCumLaude;
            var        i  = (int)gs;

            if (gs == GradStatus.MagnaCumLaude)
            {
            }
        }
Ejemplo n.º 2
0
        static void Main(string[] args)
        {
            GradStatus gs = GradStatus.Magna;
            var        i  = (int)gs; // casting-- turns one type into another.  (Changing int to double)

            if (gs == GradStatus.Magna)
            {
            }
        }
Ejemplo n.º 3
0
        static void Main(string[] args)
        {
            GradStatus gs1    = GradStatus.MagnaCumLaude; // MUST ALWAYS ASSIGN VALUE IN THIS QUIRKY WAY, I THINK:  type.value
            GradStatus gsZero = GradStatus.SummaCumLaude;

            // gs1 = 1; //un-comment this, hover:  Error message
            // gs1 = "SummaCumLaude"  hover.  Same thing, for different reasons.  This is a string.
            // we are ONLY allowed to assign a few things to it. Restricted range.

            var i = (int)gs1; // this is casting



            if (gs1 == GradStatus.MagnaCumLaude)
            {
                Console.WriteLine(gs1);
                Console.WriteLine(gs1.ToString());  // Console.WriteLine implicitly calls the ToString() method. Here it is, but explicit.
                Console.WriteLine((int)gs1);        // by default, the first member of an enum has value 0, the second value 1, ...
            }
            // An enum is a set of named constants
            // An enum has a set range
            // Every enumeration type has an UNDERLYING TYPE, which can be any integral numeric type.
            // enums are USUALLY integer values, behind the scenes. Is always a value-type variable, but not all such variables are allowed.
            //    -int is the default type.  Can be other numberic types. Cannot be char
            //
            // Enums do two things:
            //    1. If your variable can only ever have certain meaningful values, such as the days of the week, or Cube Squarity, enums limit the values.
            //    2. the names of the enumeration items can be very self-descriptive .  Better than the old fashioned way, with codes such as 'C' for CumLaude
            // Enum is mainly used to make code more readable by giving related constants a meaningful name. It also improves maintainability.
            // Enums:  Modular design.  Easier.  Fewer bugs.

            // Another ex.:  Days of the week.
            // enum DaysOfWeek {Monday, Tuesday, Wednesday, Thursday, Friday, Saturday}
            // enum CubeSquarity {even, odd, evenSpecial, oddSpecial}
            // enum ColorsOfFlower {purple, blue, yellow, pink, red}


            /*
             * CASTING
             * Casting is one way (Eexist others I think) to change variable types.
             * casting syntax:  the type you want in parenths before the variable.  double myDub = (double)i;
             * int can always be cast to a double.  Cast double to an int? --> truncation
             * We will need to cast occasionally, not often.
             *
             *  int i = 123;
             *  int j = 7;
             *  int k = i/j;  // int divided by an int == an int.
             *  //So, instead:
             *  var k =  (double)i/j;  // as long as one of i or j is a double, this evaluates to double    [in this case var k = double k]
             *
             */
        }