void OnEnable() { if (mp == null) { return; } #if UNITY_ANDROID mp.GetComponent <Renderer>().material.shader.maximumLOD = 400; //mp.renderer.enabled=false; GrabCameraTexture.StartHeatEffect(mp.GetComponent <Renderer>(), mp.loop?0:mp.duration); #else mp.GetComponent <Renderer>().material.shader.maximumLOD = 100; #endif }
// void LateUpdate(){ // OnEnable(); // } void OnDestroy() { GrabCameraTexture.StartHeatEffect(null); }