void OnEnable()
    {
        if (mp == null)
        {
            return;
        }

                        #if UNITY_ANDROID
        mp.GetComponent <Renderer>().material.shader.maximumLOD = 400;
        //mp.renderer.enabled=false;
        GrabCameraTexture.StartHeatEffect(mp.GetComponent <Renderer>(), mp.loop?0:mp.duration);
                        #else
        mp.GetComponent <Renderer>().material.shader.maximumLOD = 100;
                        #endif
    }
//	void	LateUpdate(){
//		OnEnable();
//	}
    void OnDestroy()
    {
        GrabCameraTexture.StartHeatEffect(null);
    }