Ejemplo n.º 1
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        private void __AddCardsButton_Click(object sender, EventArgs e)
        {
            // Convert the set to a pool of skills:
            List <Skill>    pool = new List <Skill>();
            SkillBoosterSet set  = SkillBoosterSet.Sets[__SelectedSet.SelectedIndex < 0 ? 0 : __SelectedSet.SelectedIndex];

            foreach (int i in set.SetSkills)
            {
                pool.Add(SkillDatabase.Data[i]);
            }

            // Pool is now added to a grab bag:
            GrabBag bag = new GrabBag(pool);

            // Now I need to grab some number of skills and add 'em to the league!
            BoosterLeaguePool newBooster = new BoosterLeaguePool();

            foreach (Skill skill in bag.PullXFromBag((int)__NumberOfBoostersToAdd.Value))
            {
                League.AddSkill(skill);
                newBooster.AddSkill(skill);
            }

            // And redraw the league pool:
            __LeaguePoolDisplay.Redraw();

            // Let's show the player what they got!
            NewBoostersForLeagueDialog.ShowAddedBoostersDialog(1, newBooster);
        }
Ejemplo n.º 2
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 private void buttonClose_Click(object sender, RoutedEventArgs e)
 {
     if (GrabBag.IsRunning)
     {
         GrabBag.Cancel();
     }
     this.Close();
 }
Ejemplo n.º 3
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        public bool MoveNext()
        {
            GrabBag <T> .KlassEnumerator klassEnumerator = this;
            int num  = klassEnumerator.index + 1;
            int num1 = num;

            klassEnumerator.index = num;
            return(num1 < this.array._length);
        }
Ejemplo n.º 4
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    public GrabBag <T> .Enumerator GetEnumerator()
    {
        GrabBag <T> .Enumerator enumerator = new GrabBag <T> .Enumerator();

        enumerator.array   = this;
        enumerator.nonNull = true;
        enumerator.index   = -1;
        return(enumerator);
    }
Ejemplo n.º 5
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    public void RemoveAt(int index)
    {
        GrabBag <T> grabBag = this;
        int         num     = grabBag._length - 1;
        int         num1    = num;

        grabBag._length           = num;
        this._array[index]        = this._array[num1];
        this._array[this._length] = default(T);
    }
Ejemplo n.º 6
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 public void Clear()
 {
     while (this._length > 0)
     {
         GrabBag <T> grabBag = this;
         int         num     = grabBag._length - 1;
         int         num1    = num;
         grabBag._length   = num;
         this._array[num1] = default(T);
     }
 }
Ejemplo n.º 7
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 public AvailablePlayerFeatures(
     AssetDatabase assetdb,
     Random random,
     IEnumerable <Faction> factions)
 {
     this._random   = random;
     this._factions = new Dictionary <Faction, AvailableFactionFeatures>();
     this.ReplaceFactions(factions);
     this.Factions     = new ReadOnlyDictionary <Faction, AvailableFactionFeatures>((IDictionary <Faction, AvailableFactionFeatures>) this._factions);
     this.EmpireColors = new GrabBag <int>(random, Generators.Sequence(0, Player.DefaultPrimaryPlayerColors.Count, 1));
 }
Ejemplo n.º 8
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    static List <CardData> DrawCards(List <CardData> library, int count)
    {
        GrabBag         grabBag = new GrabBag(library.Count);
        List <CardData> draw    = new List <CardData>();

        for (int i = 0; i < count; i++)
        {
            draw.Add(library[grabBag.Grab()]);
        }

        return(draw);
    }
Ejemplo n.º 9
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        public MainWindow()
        {
            BaseDirectory = Configuration.Current.Directory;

            InitializeComponent();
            InitializeDirectory();

            GrabBag = new GrabBag();

            this.DataContext        = this;
            gridContent.DataContext = GrabBag;
        }
Ejemplo n.º 10
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    ShopItem GetRandomItem(GrabBag grabBag, bool isLast) // last item if in the big one has a 61.74% of being a character
    {
        int randNum = 0;

        if (grabBag.HasCharacters && !grabBag.HasSubSkills)
        {
            randNum = Random.Range(0, characterItems.Count);
            return(characterItems[randNum]);
        }

        if (grabBag.HasSubSkills && !grabBag.HasCharacters)
        {
            randNum = Random.Range(0, subSkillItems.Count);
            return(subSkillItems[randNum]);
        }

        if (grabBag.HasCharacters && grabBag.HasSubSkills)
        {
            if (!isLast)
            {
                randNum = Random.Range(1, 101);
                if (randNum > 20) // 80% chance of getting a subskill
                {
                    randNum = Random.Range(0, subSkillItems.Count);
                    return(subSkillItems[randNum]);
                }
                else // 20% chance of getting a character
                {
                    randNum = Random.Range(0, characterItems.Count);
                    return(characterItems[randNum]);
                }
            }
            else
            {
                float n = Random.Range(1f, 101f);

                if (n > 61.74f) // 80% chance of getting a subskill
                {
                    randNum = Random.Range(0, subSkillItems.Count);
                    return(subSkillItems[randNum]);
                }
                else // 20% chance of getting a character
                {
                    randNum = Random.Range(0, characterItems.Count);
                    return(characterItems[randNum]);
                }
            }
        }

        return(null);
    }
Ejemplo n.º 11
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 public GrabBag(GrabBag <T> copy)
 {
     if (copy == null || copy._length == 0)
     {
         this._length = 0;
         this._array  = EmptyArray <T> .array;
     }
     else
     {
         this._length = copy._length;
         this._array  = new T[this._length];
         Array.Copy(copy._array, this._array, this._length);
     }
 }
Ejemplo n.º 12
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    public int Grow(int count)
    {
        int num  = this._length;
        int num1 = this._length + count - (int)this._array.Length;

        if (num1 > 0)
        {
            Array.Resize <T>(ref this._array, num1 / 2 * 4 + 1 + this._length);
        }
        GrabBag <T> grabBag = this;

        grabBag._length = grabBag._length + count;
        return(num);
    }
Ejemplo n.º 13
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    IEnumerator System.Collections.IEnumerable.GetEnumerator()
    {
        IEnumerator klassEnumerator;

        if (this._length != 0)
        {
            klassEnumerator = new GrabBag <T> .KlassEnumerator(this);
        }
        else
        {
            klassEnumerator = EmptyArray <T> .emptyEnumerator;
        }
        return(klassEnumerator);
    }
Ejemplo n.º 14
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 public void AddRecoil(float duration, ref Angle2 angle2)
 {
     if (duration > 0f && (angle2.pitch != 0f || angle2.yaw != 0f))
     {
         if (this.recoilImpulses == null)
         {
             this.recoilImpulses = new GrabBag <RecoilSimulation.Recoil>(4);
             Debug.Log("Created GrabBag<Recoil>", this);
         }
         if (this.recoilImpulses.Add(new RecoilSimulation.Recoil(ref angle2, duration)) == 0)
         {
             base.enabled = true;
         }
     }
 }
Ejemplo n.º 15
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 public void AddRecoil(float duration, ref Angle2 angle2)
 {
     if (duration > 0f && (angle2.pitch != 0f || angle2.yaw != 0f))
     {
         if (this.recoilImpulses == null)
         {
             this.recoilImpulses = new GrabBag<RecoilSimulation.Recoil>(4);
             Debug.Log("Created GrabBag<Recoil>", this);
         }
         if (this.recoilImpulses.Add(new RecoilSimulation.Recoil(ref angle2, duration)) == 0)
         {
             base.enabled = true;
         }
     }
 }
Ejemplo n.º 16
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    public void OpenGrabBag(GrabBag g)
    {
        Debug.Log("<color=green> Now opening..." + g.Name + "</color>");
        //we don't know how many items are in the grab bag so lets say 4
        for (int i = 0; i < 4; i++)
        {
            bool isLast = false;
            if (i == 3)
            {
                isLast = true;
            }

            GrabRandomItem(g, isLast);
        }
    }
Ejemplo n.º 17
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        private void Button_Click(object sender, RoutedEventArgs e)
        {
            if (GrabBag.IsRunning)
            {
                GrabBag.Unpause();
            }
            else
            {
                GrabBag.ActiveDirectory = ActiveDirectory;
                GrabBag.Span            = new TimeSpan(0, 0, Convert.ToInt16(timeSlider.Value));

                Worker         = new BackgroundWorker();
                Worker.DoWork += ExecuteTest;
                Worker.RunWorkerAsync();
            }
        }
Ejemplo n.º 18
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    public bool Remove(T item)
    {
        int num = Array.IndexOf <T>(this._array, item, 0, this._length);

        if (num == -1)
        {
            return(false);
        }
        GrabBag <T> grabBag = this;
        int         num1    = grabBag._length - 1;
        int         num2    = num1;

        grabBag._length           = num1;
        this._array[num]          = this._array[num2];
        this._array[this._length] = default(T);
        return(true);
    }
Ejemplo n.º 19
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    public void GrabRandomItem(GrabBag g, bool isLast)
    {
        Debug.Log("Grabbing random item...");
        ShopItem item = GetRandomItem(g, isLast);

        Debug.Log("Grabbed " + item.itemName);

        if (player.HasItem(item))
        {
            Debug.Log("Rerolling...");
            GrabRandomItem(g, isLast); // run the function again until we get an item we don't have
        }
        else
        {
            AddItemtoInventory(item);
            Debug.Log("Adding " + item.itemName + " to the player's inventory!");
        }
    }
Ejemplo n.º 20
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        public bool MoveNext()
        {
            bool flag;

            if (!this.nonNull)
            {
                flag = false;
            }
            else
            {
                GrabBag <T> .Enumerator enumerator = this;
                int num  = enumerator.index + 1;
                int num1 = num;
                enumerator.index = num;
                flag             = num1 < this.array._length;
            }
            return(flag);
        }
Ejemplo n.º 21
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    protected void DoSpawn(Vector3 pos)
    {
        var effectBag = new GrabBag <Entities.Effect>(true);

        effectBag.AddItems(effects, effectWeights);
        steeringBag = new GrabBag <Entities.SteeringEffect>(true);
        steeringBag.AddItems(steerings, steeringWeights);

        var maxEnemyIndex = (int)(GameManager.Instance.depth / 100f);

        maxEnemyIndex = Mathf.Clamp(maxEnemyIndex, 0, enemies.Count - 1);

        var enemy        = enemies[Mathf.Clamp(enemyBag.GetItem(), 0, maxEnemyIndex)];
        var numSteerings = rand.RandomIntLessThan((int)steeringsPerDepth.Evaluate(GameManager.Instance.depth));
        var numEffects   = rand.RandomIntLessThan((int)effectsPerDepth.Evaluate(GameManager.Instance.depth));

        var spawned = Instantiate(enemy);
        var enem    = spawned.GetComponent <Entities.BasicEnemy>();

        for (int i = 0; i < numSteerings; i++)
        {
            if (steeringBag.IsEmpty())
            {
                break;
            }

            enem.AddSteering(steeringBag.GetItem());
        }

        for (int i = 0; i < numEffects; i++)
        {
            if (effectBag.IsEmpty())
            {
                break;
            }

            enem.AddEffect(effectBag.GetItem());
        }

        spawned.transform.position = pos;
        spawned.transform.parent   = holder.transform;
    }
Ejemplo n.º 22
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        public void SetEmpireColor(int slot, int?empireColorId)
        {
            int?nullable1;

            if (empireColorId.HasValue)
            {
                nullable1 = empireColorId;
                int num1 = -1;
                if (!(nullable1.GetValueOrDefault() == num1 & nullable1.HasValue))
                {
                    nullable1 = empireColorId;
                    int?empireColor = this.Players[slot].EmpireColor;
                    if (nullable1.GetValueOrDefault() == empireColor.GetValueOrDefault() & nullable1.HasValue == empireColor.HasValue)
                    {
                        this.AvailablePlayerFeatures.EmpireColors.Take(empireColorId.Value);
                        return;
                    }
                    if (this.AvailablePlayerFeatures.EmpireColors.IsTaken(empireColorId.Value))
                    {
                        return;
                    }
                    empireColor = this.Players[slot].EmpireColor;
                    if (empireColor.HasValue)
                    {
                        GrabBag <int> empireColors = this.AvailablePlayerFeatures.EmpireColors;
                        empireColor = this.Players[slot].EmpireColor;
                        int num2 = empireColor.Value;
                        empireColors.Replace(num2);
                    }
                    this.AvailablePlayerFeatures.EmpireColors.Take(empireColorId.Value);
                    this.Players[slot].EmpireColor = new int?(empireColorId.Value);
                    return;
                }
            }
            PlayerSetup player = this.Players[slot];

            nullable1 = new int?();
            int?nullable2 = nullable1;

            player.EmpireColor = nullable2;
        }
Ejemplo n.º 23
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 private void btnNext_Click(object sender, RoutedEventArgs e)
 {
     GrabBag.Next();
 }
Ejemplo n.º 24
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 private void btnStop_Click(object sender, RoutedEventArgs e)
 {
     GrabBag.Cancel();
 }
Ejemplo n.º 25
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 public void ExecuteTest(object sender, DoWorkEventArgs args)
 {
     GrabBag.Execute();
 }
Ejemplo n.º 26
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 public AvailableFactionFeatures(Random random, Faction faction)
 {
     this.Avatars = new GrabBag <string>(random, ((IEnumerable <string>)faction.AvatarTexturePaths).Select <string, string>((Func <string, string>)(x => Path.GetFileNameWithoutExtension(x))));
     this.Badges  = new GrabBag <string>(random, ((IEnumerable <string>)faction.BadgeTexturePaths).Select <string, string>((Func <string, string>)(x => Path.GetFileNameWithoutExtension(x))));
 }
Ejemplo n.º 27
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 private void btnPause_Click(object sender, RoutedEventArgs e)
 {
     GrabBag.Pause();
 }
Ejemplo n.º 28
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 public void Dispose()
 {
     this.array = null;
 }
Ejemplo n.º 29
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 public KlassEnumerator(GrabBag <T> array)
 {
     this.array = array;
     this.index = -1;
 }
Ejemplo n.º 30
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 public void Dispose()
 {
     this = new GrabBag <T> .Enumerator();
 }