private void Update() { text.text = string.Format("GPUTime:{0:N2}\nQualityLevel:{1}\nViewportScale:{2:N2}", GpuTiming.GetTime("Frame") * 1000.0f, quality.QualityLevel, UnityEngine.XR.XRSettings.renderViewportScale); }
private void Update() { Text.text = string.Format("GPUTime:{0:N2}\nQualityLevel:{1}\nViewportScale:{2:N2}", GpuTiming.GetTime("Frame") * 1000.0f, Quality.QualityLevel, #if UNITY_2017_2_OR_NEWER UnityEngine.XR.XRSettings.renderViewportScale); #else UnityEngine.VR.VRSettings.renderViewportScale); #endif }