private void Awake() { this.m_GoodsDrop = base.gameObject.AddComponent <GoodsDrop>(); this.m_GoodsDrop.SetDropEnd(new Action(this.DropEnd)); this.InitTrail(); this.OnAwakeInit(); }
protected virtual void AwakeInit() { this.m_GoodsDrop = base.gameObject.AddComponent <GoodsDrop>(); this.m_GoodsDrop.SetDropEnd(new Action(this.DropEnd)); }