Ejemplo n.º 1
0
        protected void _removeHeroGoodsDisposition(int _nHeroID, int _nDispositionID)
        {
            //通知逻辑去移除
            EquipSchemeDataManager.Instance.delEquipScheme(_nHeroID, (byte)_nDispositionID);
            //移除当前英雄的
            if (_nHeroID == CurrentSelectHero)
            {
                //移除当前英雄的
                int index = GetGoodsDispositionIndex(_nDispositionID);

                if (index != -1)
                {
                    GoodsDispositionList.RemoveAt(index);
                }
                //如果移除的是当前的物品配置的话
                if (_nDispositionID == CurrentGoodsDispositionID)
                {
                    if (GoodsDispositionList.Count > 0)
                    {
                        CurrentGoodsDispositionID = GoodsDispositionList[0].DispositionID;
                    }
                    else
                    {
                        //走申请
                        AddHeroGoodsDisposition();
                    }
                }
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// 给当前英雄添加新的物品配置
        /// </summary>
        public void AddHeroGoodsDisposition()
        {
            cmd_war_equipscheme newScheme = new cmd_war_equipscheme();

            //向上申请新配置
            if (EquipSchemeDataManager.Instance.addEquipScheme(CurrentSelectHero, ref newScheme))
            {
                UGD_GoodsDispositionItem item = new UGD_GoodsDispositionItem();
                item.From(newScheme, true);
                GoodsDispositionList.Add(item);
                CurrentGoodsDispositionID = newScheme.bySchemeID;
            }
            else
            {
                //USpeedUI.TooltipAndDialog.UIDialogData data = new USpeedUI.TooltipAndDialog.UIDialogData(
                //    title: ULocalizationService.Instance.Get("UIView", "GoodsDispositionView", "TitleAsk"),
                //    message: ULocalizationService.Instance.Get("UIView", "GoodsDispositionView", "DispositionFilled"),
                //    buttons: new UIWidgets.DialogActions() {
                //      {ULocalizationService.Instance.Get("UIView", "Common", "ConfirmBtn"), null},}
                //    );
                //UISystem.Instance.SendWndMessage(WndMsgID.WND_MSG_COMMON_DIALOG, data);
                UGD_DispositionFilledMsgData msgData = new UGD_DispositionFilledMsgData();
                msgData.HeroID            = CurrentSelectHero;
                msgData.onConfirmCallback = AddHeroGoodsDisposition;
                UISystem.Instance.SendTargetWndMessage(WndID.WND_ID_GOODSDISPOSITION, WndMsgID.WND_MSG_GOODSDISPOSITION_OPEN_DISPOSITIONFILLED, msgData);
            }
        }
Ejemplo n.º 3
0
 public bool AddHeroGoodsDispositionFromShare(int _nHeroID, cmd_war_equipscheme _nNewScheme)
 {
     if (EquipSchemeDataManager.Instance.addEquipScheme(_nHeroID, ref _nNewScheme))
     {
         if (_nHeroID == CurrentSelectHero)
         {
             UGD_GoodsDispositionItem item = new UGD_GoodsDispositionItem();
             item.From(_nNewScheme, true);
             GoodsDispositionList.Add(item);
         }
         return(true);
     }
     else
     {
         return(false);
     }
 }
Ejemplo n.º 4
0
        /// <summary>
        /// 每次切换英雄时,获取当前英雄的所有物品配置列表
        /// </summary>
        protected void SetHeroGoodsDispositionList()
        {
            if (CurrentSelectHero <= 0)
            {
                return;
            }

            List <cmd_war_equipscheme> schemeList;

            if (!EquipSchemeDataManager.Instance.getDiyEquipSchemeList(CurrentSelectHero, out schemeList))
            {
                return;
            }

            GoodsDispositionList.Clear();

            int defaultDispositionID = 0;

            {
                for (int i = 0; i < schemeList.Count; ++i)
                {
                    cmd_war_equipscheme      scheme = schemeList[i];
                    UGD_GoodsDispositionItem item   = new UGD_GoodsDispositionItem();
                    item.From(scheme);

                    if (i == 0)
                    {
                        defaultDispositionID = item.DispositionID;
                        item.IsCurrent       = true;
                    }


                    GoodsDispositionList.Add(item);
                }
            }

            CurrentGoodsDispositionID = defaultDispositionID;
            TimerManager.KillTimer(this, (int)ETimerHandlerID.GoodsDispositionList);
            //UISystem.Instance.SendTargetWndMessage(WndID.WND_ID_GOODSDISPOSITION, WndMsgID.WND_MSG_GOODSDISPOSITION_SET_HEROGOODSDISPOSITIONLIST, null);
        }