Ejemplo n.º 1
0
 public ShipGoldView(Game game, IShip ship, GoldViewPosition position , SpriteBatch spriteBatch, float displayWidth)
     : base(game)
 {
     this.ship = ship;
     this.spriteBatch = spriteBatch;
     this.displayWidth = displayWidth;
     scale = 1f;
     this.DisplayCorner = position;
 }
Ejemplo n.º 2
0
        private List<Vector2> CalculateGoldCoinPositions(float displayWidth, GoldViewPosition displayCorner)
        {
            Vector2 position;

            switch (displayCorner) {
                case GoldViewPosition.UpperLeft:
                    position = new Vector2(
                        10,
                        10);
                    break;
                case GoldViewPosition.UpperRight:
                    position = new Vector2(
                        1280 - displayWidth - 10,
                        10);
                    break;
                case GoldViewPosition.LowerLeft:
                    position = new Vector2(
                        10,
                        720 - texture.Height - 10);
                    break;
                case GoldViewPosition.LowerRight:
                    position = new Vector2(
                        1280 - displayWidth - 10,
                        720 - texture.Height - 10);
                    break;
                default:
                    throw new ArgumentOutOfRangeException("displayCorner", "Unknown gold position");
            }

            float increment = displayWidth / ship.GoldCapacity;

            var goldPositions = new List<Vector2>();
            for (int i = 0; i < ship.GoldCapacity; i++)
            {
                var offset = new Vector2(i * increment, 0);
                goldPositions.Add(position + offset);
            }

            return goldPositions;
        }