public void DoSometing() { Goku.Instance.step = 10; Sprite character = Resources.Load("Sprites/Dormir", typeof(Sprite)) as Sprite; Goku.FindObjectOfType <EstadoActual>().CambiarSprite(character); Goku.Instance.cambioMood = false; }
public void SetupBeforeEach() { goku = new Goku(); frieza = new Frieza(); }