public GodsOfCalamity.Entity.Meteor MeteorMovementSystem(GodsOfCalamity.Entity.Meteor targetMeteor)
        {
            int currentX = Convert.ToInt32(targetMeteor.sprite.Margin.Left);
            int currentY = Convert.ToInt32(targetMeteor.sprite.Margin.Top);

            if (currentX >= 832 && currentX <= 1088 && currentY >= 412 && currentY <= 668)
            {
                // call damage method
                // call entity destruct on the meteor
            }

            // need one case for each of the four quadrants of the screen
            if (targetMeteor.sprite.Margin.Left >= 960 && targetMeteor.sprite.Margin.Top >= 540)
            {
                var x = targetMeteor.sprite.Margin.Left - 16;
                var y = targetMeteor.sprite.Margin.Top - 9;

                targetMeteor.sprite.Margin = new Windows.UI.Xaml.Thickness(x, y, 0, 0);
            }
            else if (targetMeteor.sprite.Margin.Left >= 960 && targetMeteor.sprite.Margin.Top <= 540)
            {
                var x = targetMeteor.sprite.Margin.Left - 16;
                var y = targetMeteor.sprite.Margin.Top + 9;

                targetMeteor.sprite.Margin = new Windows.UI.Xaml.Thickness(x, y, 0, 0);
            }
            else if (targetMeteor.sprite.Margin.Left <= 960 && targetMeteor.sprite.Margin.Top <= 540)
            {
                var x = targetMeteor.sprite.Margin.Left + 16;
                var y = targetMeteor.sprite.Margin.Top + 9;

                targetMeteor.sprite.Margin = new Windows.UI.Xaml.Thickness(x, y, 0, 0);
            }
            else if (targetMeteor.sprite.Margin.Left <= 960 && targetMeteor.sprite.Margin.Top >= 540)
            {
                var x = targetMeteor.sprite.Margin.Left + 16;
                var y = targetMeteor.sprite.Margin.Top - 9;

                targetMeteor.sprite.Margin = new Windows.UI.Xaml.Thickness(x, y, 0, 0);
            }

            return(targetMeteor);
        }
 public GodsOfCalamity.Entity.Meteor ShowHealth(GodsOfCalamity.Entity.Meteor healthBar)
 {
     healthBar.sprite.Visibility = Windows.UI.Xaml.Visibility.Visible;
     return(healthBar);
 }