Ejemplo n.º 1
0
    public void Release()
    {
        if (goapAgent == null || !goapAgent.IsAlive())
        {
            follow.SetPos(new Vector3(0, 1000, 0));
        }

        for (int i = useHpTextList.Count - 1; i >= 0; --i)
        {
            ReleaseText(useHpTextList[i]);
        }

        HpControllerPanel.instance.ReleaseHp(this);
        hpSlider.SetValue(1);
    }
Ejemplo n.º 2
0
    public static void Damage(GoapAgent attacker, GoapAgent target, int skillID)
    {
        if (!target.IsAlive())
        {
            return;
        }

        SkillData skillData = TableTool.GetTableDataRow <SkillData>(TableType.Skill, skillID);

        if (skillData == null)
        {
            return;
        }

        target.Damage(skillData.damage);
    }
Ejemplo n.º 3
0
    public GoapAgent Search(GoapAgent goapAgent, CampRelations campRelations)
    {
        List <GoapAgent> monsterList = UnitManager.MonsterList;

        Camp      selfCamp = goapAgent.Camp;
        GoapAgent target   = null;
        float     distance = 0;

        for (int i = monsterList.Count - 1; i >= 0; --i)
        {
            GoapAgent monsterAgent = monsterList[i];
            if (monsterAgent == null || !monsterAgent.IsAlive())
            {
                monsterList.RemoveAt(i);
                continue;
            }

            Camp          camp      = monsterAgent.Camp;
            CampRelations relations = UnitCampRelations.GetRelations(selfCamp, camp);
            if ((campRelations & relations) != campRelations)
            {
                continue;
            }

            if (target == null)
            {
                target   = monsterAgent;
                distance = Vector3.Distance(goapAgent.transform.position, target.transform.position);
                continue;
            }

            float dis = Vector3.Distance(goapAgent.transform.position, monsterAgent.transform.position);
            if (dis < distance)
            {
                target   = monsterAgent;
                distance = dis;
            }
        }

        return(target);
    }