Ejemplo n.º 1
0
 // Update is called once per frame
 void Update()
 {
     if (boardController.player_turn && !dialogCtrl.isShown && goals.Get(GoalType.HUMANITY) >= goals.maxHumanity)
     {
         boardController.Player_win();
         boardController.Game_end();
     }
     else if (boardController.player_turn && !dialogCtrl.isShown && goals.Get(GoalType.EARTH) <= 0)
     {
         boardController.Player_lose(false);
     }
 }