Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        gameManagerScript = GameObject.Find("GameManagerObj").GetComponent <GameManagerScript>();
        goalScript        = GameObject.Find("GameManagerObj").GetComponent <GoalZoneScript>();
        camScript         = Camera.main.GetComponent <CameraFollow>();
        playerBounds      = gameObject.GetComponent <BoxCollider>();
        playerCon         = gameObject.GetComponent <PlayerController>();
        dying             = false;

        playerOutsides = GetComponentsInChildren <PlayerOutsides>();
    }
Ejemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        camScript  = Camera.main.GetComponent <CameraFollow>();
        goalScript = gameObject.GetComponent <GoalZoneScript>();
        //Physics.IgnoreLayerCollision(8, 9);
        Physics.IgnoreLayerCollision(8, 10);
        pressToStart = GameObject.Find("PressToStart");

        checkText1 = GameObject.FindGameObjectWithTag("TimerCheck1").GetComponent <TextMeshPro>();
        checkText2 = GameObject.FindGameObjectWithTag("TimerCheck2").GetComponent <TextMeshPro>();
        checkText3 = GameObject.FindGameObjectWithTag("TimerCheck3").GetComponent <TextMeshPro>();
        checkText4 = GameObject.FindGameObjectWithTag("TimerCheck4").GetComponent <TextMeshPro>();
        checkText5 = GameObject.FindGameObjectWithTag("TimerCheck5").GetComponent <TextMeshPro>();
        subTimer1  = GameObject.FindGameObjectWithTag("SubPoint1").GetComponent <TextMeshPro>();
        subTimer2  = GameObject.FindGameObjectWithTag("SubPoint2").GetComponent <TextMeshPro>();
        subTimer3  = GameObject.FindGameObjectWithTag("SubPoint3").GetComponent <TextMeshPro>();
        subTimer4  = GameObject.FindGameObjectWithTag("SubPoint4").GetComponent <TextMeshPro>();
        subTimer5  = GameObject.FindGameObjectWithTag("SubPoint5").GetComponent <TextMeshPro>();

        dangerFloors = GameObject.FindGameObjectsWithTag("DangerFloor");
    }