Ejemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        int    i  = (int.Parse(this.gameObject.name.Substring(7)) - 1);
        GoalId id = (GoalId)i;

        this.gameObject.GetComponentInChildren <Text>().text = id.ToString();
        Debug.Log("画像の名前" + ("Images/Animal" + i));

        this.gameObject.GetComponent <Button>().image.sprite = Resources.Load <Sprite>("Images/Animal" + i);
        image = this.gameObject.GetComponent <Button>().image;
        MainSpriteRenderer = gameObject.GetComponent <SpriteRenderer>();
        var colors = this.gameObject.GetComponent <Button>().colors;

        colors.normalColor      = colors4[(int)myKey];
        colors.highlightedColor = colors4[(int)myKey];
        colors.pressedColor     = colors4[(int)myKey];
        colors.selectedColor    = colors4[(int)myKey];
        colors.disabledColor    = colors4[(int)myKey];
        // this.gameObject.GetComponent<Button>().colors = colors;
        pressflag = false;
    }