Ejemplo n.º 1
0
        void CreateEntities()
        {
            EdgeEntity.Create(_engine, Content.Load <Texture2D>(Constants.Resources.TEXTURE_PONG_EDGE),
                              new Vector2(0, Constants.Pong.PLAYFIELD_HEIGHT / 2),
                              new Vector2(0, -1)); // Top edge points down
            EdgeEntity.Create(_engine, Content.Load <Texture2D>(Constants.Resources.TEXTURE_PONG_EDGE),
                              new Vector2(0, -Constants.Pong.PLAYFIELD_HEIGHT / 2),
                              new Vector2(0, 1)); // Bottom edge points up

            // Field background
            FieldBackgroundEntity.Create(_engine, Content.Load <Texture2D>(Constants.Resources.TEXTURE_PONG_FIELD_BACKGROUND));

            // Player 1 goal
            GoalEntity.Create(_engine, _player1, Content.Load <Texture2D>(Constants.Resources.TEXTURE_PONG_GOAL),
                              new Vector2(-Constants.Pong.PLAYFIELD_WIDTH / 2 + Constants.Pong.GOAL_WIDTH / 2, 0));
            // Player 2 goal
            GoalEntity.Create(_engine, _player2, Content.Load <Texture2D>(Constants.Resources.TEXTURE_PONG_GOAL),
                              new Vector2(Constants.Pong.PLAYFIELD_WIDTH / 2 - Constants.Pong.GOAL_WIDTH / 2, 0));

            Entity paddle1 = PaddleEntity.Create(_engine,
                                                 Content.Load <Texture2D>(Constants.Resources.TEXTURE_PONG_PADDLE),
                                                 new Vector2(-Constants.Pong.PADDLE_STARTING_X,
                                                             Constants.Pong.PADDLE_STARTING_Y),
                                                 new Vector2(1, 0)); // Left paddle normal points right
            Entity paddle2 = PaddleEntity.Create(_engine,
                                                 Content.Load <Texture2D>(Constants.Resources.TEXTURE_PONG_PADDLE),
                                                 new Vector2(Constants.Pong.PADDLE_STARTING_X,
                                                             Constants.Pong.PADDLE_STARTING_Y),
                                                 new Vector2(-1, 0)); // Right paddle normal points left

            paddle1.AddComponent(new PlayerComponent(_player1));
            paddle2.AddComponent(new PlayerComponent(_player2));

            if (Player1 is AIPlayer)
            {
                paddle1.AddComponent(new AIComponent(Player1 as AIPlayer));
            }
            if (Player2 is AIPlayer)
            {
                paddle2.AddComponent(new AIComponent(Player2 as AIPlayer));
            }

            // Lives
            LivesEntity.Create(_engine,
                               Content.Load <BitmapFont>(Constants.Resources.FONT_PONG_LIVES),
                               new Vector2(Constants.Pong.LIVES_LEFT_POSITION_X, Constants.Pong.LIVES_POSITION_Y),
                               _player1,
                               Constants.Pong.LIVES_COUNT);
            BallEntity.CreateWithoutBehavior(_engine,
                                             Content.Load <Texture2D>(Constants.Resources.TEXTURE_PONG_BALL),
                                             new Vector2(Constants.Pong.LIVES_ICON_LEFT_POSITION_X,
                                                         Constants.Pong.LIVES_POSITION_Y),
                                             2);
            LivesEntity.Create(_engine,
                               Content.Load <BitmapFont>(Constants.Resources.FONT_PONG_LIVES),
                               new Vector2(Constants.Pong.LIVES_RIGHT_POSITION_X, Constants.Pong.LIVES_POSITION_Y),
                               _player2,
                               Constants.Pong.LIVES_COUNT);
            BallEntity.CreateWithoutBehavior(_engine,
                                             Content.Load <Texture2D>(Constants.Resources.TEXTURE_PONG_BALL),
                                             new Vector2(Constants.Pong.LIVES_ICON_RIGHT_POSITION_X,
                                                         Constants.Pong.LIVES_POSITION_Y),
                                             2);
        }