//초기화 void Awake() { clear = PlayerPrefs.GetInt("tmp_Clear", 0); if (clear > 0) { Road_file("02_clues"); } if (clear > 1) { Road_file("03_clues"); } if (clear > 3) { Road_file("05_clues"); } if (clear > 4) { Road_file("06_clues"); } if (clear > 6) { Road_file("08_clues"); } if (clear > 7) { Road_file("09_clues"); } Go_Back.GetComponent <Image>().sprite = Atlas.GetSprite("icon_arrow_left"); Go_Next.GetComponent <Image>().sprite = Atlas.GetSprite("icon_arrow_right"); }
void OnEnable() { stage = 1; Go_Back.SetActive(false); Go_Next.SetActive(true); Btns_main[0].interactable = false; Btns_main[1].interactable = true; Btns_main[2].interactable = true; SetStage(); }
public void BE_Next() { SM.Play_effect(0); stage++; SetStage(); Go_Back.SetActive(true); Go_Next.SetActive(false); }
//public 함수들----------------------------------------------------------------------------------------------------------------- // planet >> 1 : 토양 , 2 : 수질, 3 : 대기 public void BE_Planet(int planet) { SM.Play_effect(0); //활성화 설정 for (int i = 0; i < 3; i++) { Btns_main[i].interactable = planet.Equals(i + 1) ? false : true; } stage = planet * 2 - 1; SetStage(); Go_Back.SetActive(false); Go_Next.SetActive(true); }