Ejemplo n.º 1
0
        private void ProcessUnloadRequests()
        {
            var goCount    = _cachedUnloadGoRequest.Count;
            var sceneCount = _cachedUnloadSceneRequest.Count;

            for (int i = 0; i < goCount; i++)
            {
                var go = _cachedUnloadGoRequest.Dequeue();

                if (BeforeGoUnloaded != null)
                {
                    BeforeGoUnloaded(go);
                }

                if (GoUnloaded != null)
                {
                    GoUnloaded.Invoke(go);
                }

                _assetManager.Recycle(go);

                --NotFinishedRequests;
            }

            for (int i = 0; i < sceneCount; i++)
            {
                var scene = _cachedUnloadSceneRequest.Dequeue();
                SceneManager.UnloadSceneAsync(scene);
                _logger.InfoFormat("unload scene {0}", scene);
            }
        }
Ejemplo n.º 2
0
        private void ProcessUnloadRequests()
        {
            var goCount    = _cachedUnloadGoRequest.Count;
            var sceneCount = _cachedUnloadSceneRequest.Count;

            for (int i = 0; i < goCount; i++)
            {
                var go = _cachedUnloadGoRequest.Dequeue();

                if (BeforeGoUnloaded != null)
                {
                    BeforeGoUnloaded(go);
                }

                RemoveRequest(LevelRequestEnum.UnloadGo, go.Address.ToString());

                if (GoUnloaded != null)
                {
                    GoUnloaded.Invoke(go);
                }
                if (!SharedConfig.DisableRecycleSetramingGo)
                {
                    _assetManager.Recycle(go);
                }
                else
                {
                    UnityEngine.Object.Destroy(go);
                }

                --NotFinishedRequests;
            }

            for (int i = 0; i < sceneCount; i++)
            {
                var scene = _cachedUnloadSceneRequest.Dequeue();
                SceneManager.UnloadSceneAsync(scene);
                _logger.InfoFormat("unload scene {0}", scene);
            }
        }