private void Awake() { poolManager = new GoPManager(gameObject); poolManager.Register(pools); foreach (var item in pools) { poolManager.CreatePool(item.prefab); } }
private void Start() { pManager = FindObjectOfType <PoolManager>().poolManager; }
private void Awake() { poolManager = new GoPManager(gameObject); poolManager.Register(pools); foreach (var item in pools) { poolManager.CreatePool(item.prefab); } }
private void Start() { pManager = FindObjectOfType <PoolManager>().poolManager; }