Ejemplo n.º 1
0
 // Start is called before the first frame update
 void Start()
 {
     LadderEnter       = false;
     monstersTemplates = GameObject.FindGameObjectWithTag("Monsters").GetComponent <MonsterTemplates> ();
     gvc = GameObject.Find("GlobalVariables").GetComponent <GlobalVariablesController> ();
     cs  = GameObject.Find("Player").GetComponent <CharacterStats> ();
 }
Ejemplo n.º 2
0
    // Start is called before the first frame update
    void Start()
    {
        if (SceneManager.GetActiveScene().name == "Town")
        {
            if (Startmenu.loadGame == true)
            {
                LoadPlayer();
            }
            else
            {
                //Initial set max health
                characterCurrentHealth = maxHealth;
                //Current Damage is Melee to be added later for diferent swap  damage;
                currentDamageOutput = meleeAttack;
            }
        }
        if (SceneManager.GetActiveScene().name == "Dungeon")
        {
            //Get Tranfered character stats
            gvc          = GameObject.Find("GlobalVariables").GetComponent <GlobalVariablesController> ();
            currentLvl   = gvc.currentLvl;
            currentExp   = gvc.currentExp;
            expNeedToLvl = gvc.expNeedToLvl;
            totalExp     = gvc.totalExp;
            vitality     = gvc.vitality;
            maxHealth    = gvc.maxHealth;
            defence      = gvc.defence;
            meleeAttack  = gvc.meleeAttack;
            rangeAttack  = gvc.rangeAttack;
            attackSpeed  = gvc.attackSpeed;
            moveSpeed    = gvc.moveSpeed;
            abilityPower = gvc.abilityPower;
            dodge        = gvc.dodge;
            crushingRes  = gvc.crushingRes;
            slashingRes  = gvc.slashingRes;
            piercingRes  = gvc.piercingRes;
            explosiveRes = gvc.explosiveRes;
            coins        = gvc.coins;

            cs.runScoutingRandomiser();
        }
    }
Ejemplo n.º 3
0
 // Start is called before the first frame update
 void Start()
 {
     //runScoutingRandomiser ();
     gvc         = GameObject.Find("GlobalVariables").GetComponent <GlobalVariablesController> ();
     scoutingLvl = gvc.scoutingLvl;
 }