protected virtual void FixedUpdate() { NowInput = Input(); EntityUpDate(); LastState = State; LastInput = NowInput; }
public void StartIdle() { State = GlobalVar.State.Idle; }
protected virtual void FixedUpdate() { NowInput = Input(); EntityUpDate(); LastState = State; LastInput = NowInput; }
public void StartIdle() { State = GlobalVar.State.Idle; }