Ejemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        globalTimer = GameObject.FindGameObjectWithTag("globalTimer").GetComponent <GlobalTimerScript>();
        //Rotate toward second node in path
        this.transform.LookAt(nodes[3].position);

        this.tag = spawner.carTags[pathNumber];
        this.transform.Find("Body").tag = spawner.carTags[pathNumber];
        maxWheelTorque = 80f;
        maxBreakTorque = 200f;
    }
Ejemplo n.º 2
0
    void Start()
    {
        //Debug.Log(transition.name);

        if (SceneManager.GetActiveScene().buildIndex == 0)
        {
            startSUT.onClick.AddListener(GoToSimulationSUT);
            startNonSUT.onClick.AddListener(GoToSimulationNonSUT);
        }
        if (SceneManager.GetActiveScene().buildIndex == 1 || SceneManager.GetActiveScene().buildIndex == 2)
        {
            valueHolder = GameObject.FindGameObjectWithTag("valueHolder").GetComponent <ValueHolderScript>();
            globalTimer = GameObject.FindGameObjectWithTag("globalTimer").GetComponent <GlobalTimerScript>();
        }
    }