/// <summary> /// A total hack to get the new name of the layer after it's already been renamed. /// In V3 everything will be binded to GlobalState, GlueAPI etc so this will not be necessary. /// </summary> /// <param name="OldName">The old name</param> /// <returns>The new name.</returns> private string GetNewName(int LayerIndex) { #if PRISCILLA Basin CurrentProject = MnWindow.CurrentProject.SelectedBasin; #else Project CurrentProject = GlobalState.GetCurrentProject(); #endif // this should never happen...most of this is terrible but will be fixed in v3 Debug.Assert(CurrentProject.Layers.Count > 0 && (CurrentProject.Layers.Count - 1) <= LayerIndex); Layer Lay = CurrentProject.Layers[LayerIndex]; return(Lay.Name); }
/// <summary> /// Frontend code for adding a storm... /// </summary> /// <param name="sender"></param> /// <param name="DEA"></param> private void OKHit(object sender, DanoEventArgs DEA) { Debug.Assert(DEA.DanoParameters.Count == 2); #if DANO Project Proj = GlobalState.GetCurrentProject(); Basin Bas = Proj.SelectedBasin; #else MainWindow MnWindow = (MainWindow)Application.Current.MainWindow; string StormName = (string)DEA.DanoParameters[0]; DateTime StormStartTime = (DateTime)DEA.DanoParameters[1]; Basin Bas = MnWindow.CurrentProject.SelectedBasin; List <Storm> FlatList = Bas.GetFlatListOfStorms(); if (FlatList.Count == 0) { Bas.SeasonStartTime = StormStartTime; } #endif Bas.AddStorm(StormName, StormStartTime); Close(); }