// Use this for initialization void Start() { thisRigidbody = this.GetComponent <Rigidbody>(); //GlobalScalers Script = GetComponent<GlobalScalers>(); weightscale = 1f; //weightscale = Script.weightScale; GlobalScalers Script = GameObject.FindGameObjectWithTag("GameController").GetComponent <GlobalScalers>(); print("Script.largestLink: " + Script.largestLink); weightscale = Script.largestLink; //gameControl = FindObjectOfType<GameController>(); //graphControl = FindObjectOfType<GraphController>(); //weightScale = 1; lineRenderer = gameObject.AddComponent <LineRenderer>(); //color link according to status Color c; c = Color.cyan; c.a = 0.5f; //draw line //lineRenderer.material = new Material(Shader.Find("Self-Illumin/Diffuse")); lineRenderer.material = new Material(Shader.Find("Particles/Additive")); ////lineRenderer.material.color = (c); //lineRenderer.material.color = Color.Lerp(colorStart, colorEnd, (Mathf.PingPong(Time.time, 1) / 1)); //lineRenderer.startColor = (Color.red); //lineRenderer.endColor=(c); //lineRenderer.SetColors(Color.red, Color.cyan); /* * float alpha = 1.0f; * Gradient gradient = new Gradient(); * gradient.SetKeys( * new GradientColorKey[] { new GradientColorKey(Color.green, 0.0f), new GradientColorKey(Color.red, 1.0f) }, * new GradientAlphaKey[] { new GradientAlphaKey(alpha, 0.0f), new GradientAlphaKey(alpha, 1.0f) } * ); * lineRenderer.colorGradient = gradient; */ print("weight" + weight); print("weightScale" + weightscale); if (direction == true) { lineRenderer.startWidth = 0.5f * weight / weightscale; lineRenderer.endWidth = 0.1f * weight / weightscale; //lineRenderer.SetColors(Color.red, Color.cyan); lineRenderer.startColor = Color.blue; lineRenderer.endColor = Color.cyan; } else { lineRenderer.startWidth = 0.25f * weight / weightscale; lineRenderer.endWidth = 0.25f * weight / weightscale; //lineRenderer.SetColors(Color.red, Color.cyan); lineRenderer.startColor = Color.red; lineRenderer.endColor = Color.red; } //lineRenderer.startWidth = 0.5f; //lineRenderer.endWidth = 0.1f; lineRenderer.positionCount = 2; lineRenderer.SetPosition(0, source.transform.position); lineRenderer.SetPosition(1, target.transform.position); sourceRb = source.GetComponent <Rigidbody>(); targetRb = target.GetComponent <Rigidbody>(); intendedLinkLengthSqr = intendedLinkLength * intendedLinkLength; }
// Use this for initialization void Start() { thisRigidbody = this.GetComponent <Rigidbody>(); gameObject.layer = 8; //GlobalScalers Script = GetComponent<GlobalScalers>(); weightscale = 1f; //weightscale = Script.weightScale; GlobalScalers Script = GameObject.FindGameObjectWithTag("GameController").GetComponent <GlobalScalers>(); //print("Script.largestLink: " + Script.largestLink); weightscale = Script.largestLink; //gameControl = FindObjectOfType<GameController>(); //graphControl = FindObjectOfType<GraphController>(); //weightScale = 1; lineRenderer = gameObject.AddComponent <LineRenderer>(); //color link according to status Color c; c = Color.cyan; c.a = 0.5f; //draw line //lineRenderer.material = new Material(Shader.Find("Self-Illumin/Diffuse")); // lineRenderer.material = new Material(Shader.Find("Particles/Additive")); //THIS WAS THE OG lineRenderer.material = material; ////lineRenderer.material.color = (c); //lineRenderer.material.color = Color.Lerp(colorStart, colorEnd, (Mathf.PingPong(Time.time, 1) / 1)); //lineRenderer.startColor = (Color.red); //lineRenderer.endColor=(c); //lineRenderer.SetColors(Color.red, Color.cyan); /* * float alpha = 1.0f; * Gradient gradient = new Gradient(); * gradient.SetKeys( * new GradientColorKey[] { new GradientColorKey(Color.green, 0.0f), new GradientColorKey(Color.red, 1.0f) }, * new GradientAlphaKey[] { new GradientAlphaKey(alpha, 0.0f), new GradientAlphaKey(alpha, 1.0f) } * ); * lineRenderer.colorGradient = gradient; */ print("weight" + weight); print("weightScale" + weightscale); if (direction == true) { lineRenderer.startWidth = 0.5f * weight / weightscale; lineRenderer.endWidth = 0.1f * weight / weightscale; //lineRenderer.SetColors(Color.red, Color.cyan); lineRenderer.startColor = Color.blue; lineRenderer.endColor = Color.cyan; } else { lineRenderer.startWidth = weight / weightscale; lineRenderer.endWidth = weight / weightscale; //lineRenderer.SetColors(Color.red, Color.cyan); if (randomColours) { Color RandColor = new Color(UnityEngine.Random.Range(0f, 1f), UnityEngine.Random.Range(0f, 1f), UnityEngine.Random.Range(0f, 1f), 1f); lineRenderer.startColor = RandColor; lineRenderer.endColor = RandColor; } else if (materialRed == true) { Color matrd = MaterialRed(Convert.ToInt32(UnityEngine.Random.Range(100f, 900f))); lineRenderer.startColor = matrd; //colorStart = matrd; lineRenderer.endColor = matrd; } else { lineRenderer.startColor = Color.grey; lineRenderer.endColor = Color.grey; } //lineRenderer.startColor = Color.red; //lineRenderer.endColor = Color.red; } //lineRenderer.startWidth = 0.5f; //lineRenderer.endWidth = 0.1f; lineRenderer.positionCount = 4; lineRenderer.SetPosition(0, source.transform.position); lineRenderer.SetPosition(1, 0.75f * source.transform.position + 0.25f * target.transform.position); lineRenderer.SetPosition(2, 0.25f * source.transform.position + 0.75f * target.transform.position); lineRenderer.SetPosition(3, target.transform.position); sourceRb = source.GetComponent <Rigidbody>(); targetRb = target.GetComponent <Rigidbody>(); intendedLinkLengthSqr = intendedLinkLength * intendedLinkLength; intendedLinkLength = GameObject.Find("GameController").GetComponent <GraphController>().LinkLength; forceStrength = GameObject.Find("GameController").GetComponent <GraphController>().forceStrength; }