// Set when sneaking or slow public void WalkNormal() { speed = speed / GlobalRegistry.SNEAK_FRACTION(); }
// Set when sneaking or slow public void Sneak() { speed = speed * GlobalRegistry.SNEAK_FRACTION(); }
// Set when sneaking or slow public void WalkNormal() { speed = speed / GlobalRegistry.SNEAK_FRACTION(); }
// Set when sneaking or slow public void Sneak() { speed = speed * GlobalRegistry.SNEAK_FRACTION(); }