Ejemplo n.º 1
0
    private void NewStage()
    {
        int speedDifficulty = stage / 10;

        spawnSpeed  = defaultSpawnSpeed - ((stage % 10) * 0.1f);
        spawnSpeed -= speedDifficulty * 0.2f;
        if (speedDifficulty > 2)
        {
            speedDifficulty = 2;
        }
        difficulty     = speedDifficulty;
        stageText.text = "" + (stage);

        globalObj.ChangeMusicSpeed(stage % 10);
    }