private bool LinesCheck(GlobalLine targetLine) { bool isEmpty = false; if (targetLine.GetLength() <= 0) { isEmpty = true; } return isEmpty; }
private void ActivateLine(GlobalLine line) { line.gameObject.SetActive(true); }
private bool LinesCheck(GlobalLine targetLine) { bool isEmpty = false; if (targetLine.GetLength() <= 0) { isEmpty = true; } return isEmpty; }
private void ActivateLine(GlobalLine line) { line.gameObject.SetActive(true); }