public static bool GetCameraRight(bool isDraging = false)
    {
                #if UNITY_STANDALONE || UNITY_WEBPLAYER || UNITY_EDITOR
        if (Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D))
        {
            return(true);
        }
        else if (isDraging && Input.mousePosition.x > Camera.main.pixelWidth * 0.98f)
        {
            return(true);
        }
                #else
        if (GlobalInputs.GetSwipe(Vector2.left, true))
        {
            return(true);
        }
        else if (Input.touchCount == 1 && isDraging && Input.GetTouch(0).position.x > Camera.main.pixelWidth * 0.98f)
        {
            return(true);
        }
                #endif

        return(false);
    }
    public static bool GetCameraDown(bool isDraging = false)
    {
                #if UNITY_STANDALONE || UNITY_WEBPLAYER || UNITY_EDITOR
        if (Input.GetKey(KeyCode.DownArrow) || Input.GetKey(KeyCode.S))
        {
            return(true);
        }
        else if (isDraging && Input.mousePosition.y < Camera.main.pixelHeight * 0.02f)
        {
            return(true);
        }
                #else
        if (GlobalInputs.GetSwipe(Vector2.up, true))
        {
            return(true);
        }
        else if (Input.touchCount == 1 && isDraging && Input.GetTouch(0).position.y < Camera.main.pixelHeight * 0.02f)
        {
            return(true);
        }
                #endif

        return(false);
    }