public void OnLoadGamePressed()
    {
        if (SerializationManager.SaveExists() == false)
        {
            OnNewGamePressed();
            return;
        }

        Debug.Log("IS THIS THE FIRST TIME???");

        if (GlobalFlags.GetFirstTimeFlag() == true)
        {
            Debug.Log("YES!");

            DragonlordChroniclesDatabase.EntityData player = Resources.Load <DragonlordChroniclesDatabase.EntityData>("ScriptableObjects/Player");
            string[] lines;
            if (SerializationManager.GetTextFromFile("PlayerData.txt", out lines))
            {
                player.Level         = int.Parse(lines[0]);
                player.Experience    = int.Parse(lines[1]);
                player.CurrentHealth = player.MaxHealth = int.Parse(lines[3]);
                player.Offense       = int.Parse(lines[4]);
                player.Defense       = int.Parse(lines[5]);
                player.Speed         = int.Parse(lines[6]);
            }

            for (int i = 0; i < 4; i++)
            {
                if (SerializationManager.GetTextFromFile("DragonData_" + i.ToString() + ".txt", out lines))
                {
                    player.DragonList[i].DisplayName = lines[0];

                    Debug.Log(lines[0]);

                    if (lines[0] != "")
                    {
                        player.DragonList[i].battleSprite = Resources.Load <DragonlordChroniclesDatabase.EntityData>("ScriptableObjects/Dragons/" + lines[0]).battleSprite;
                    }
                    else
                    {
                        player.DragonList[i].battleSprite = null;
                        continue;
                    }

                    Debug.Log(lines[4]);

                    player.DragonList[i].Level      = int.Parse(lines[1]);
                    player.DragonList[i].Experience = float.Parse(lines[2]);
                    player.DragonList[i].MaxHealth  = player.DragonList[i].CurrentHealth = int.Parse(lines[4]);

                    player.DragonList[i].MaxMana = float.Parse(lines[6]);
                    player.DragonList[i].Magic   = float.Parse(lines[6]);
                    player.DragonList[i].Speed   = float.Parse(lines[7]);
                    player.DragonList[i].Offense = float.Parse(lines[8]);
                    player.DragonList[i].Defense = float.Parse(lines[9]);
                }
            }



            InventorySystem.Inventory playerInventory = Resources.Load <InventorySystem.Inventory>("ScriptableObjects/Inventories/PlayerInventory");

            if (SerializationManager.GetTextFromFile("PlayerInventory.txt", out lines))
            {
                for (int i = 0; i < lines.Length; i++)
                {
                    playerInventory.Insert(lines[i]);
                }
            }

            ShopKeeperData weaponsShop = Resources.Load <ShopKeeperData>("ScriptableObjects/Shops/ArmorShop");
            if (SerializationManager.GetTextFromFile("WeaponsShop.txt", out lines))
            {
                weaponsShop.Gold = int.Parse(lines[0]);
                for (int i = 1; i < lines.Length; i++)
                {
                    weaponsShop.items.Insert(lines[i]);
                }
            }

            ShopKeeperData goodsShop = Resources.Load <ShopKeeperData>("ScriptableObjects/Shops/Goods Shop");
            if (SerializationManager.GetTextFromFile("GoodsShop.txt", out lines))
            {
                goodsShop.Gold = int.Parse(lines[0]);
                for (int i = 1; i < lines.Length; i++)
                {
                    goodsShop.items.Insert(lines[i]);
                }
            }
        }


        GlobalFlags.SetCurrentOverworldScene("Town - Interior");
        GlobalFlags.SetPlayerPosition(new Vector2(0.5f, 0f));
        GameManager.instance.PushState(StateManagement.GameStateType.Overworld, "Town - Interior");
        GlobalFlags.SetFirstTimeFlag(false);
    }