void Start() { if (global == null) { global = GameObject.Find("GlobalStateManager").GetComponent <GlobalBehavior>(); global.PrintCurrentLevel(); } periwinkle = GameObject.Find("PeriwinkleShip").GetComponent <Ship>(); orangeRed = GameObject.Find("OrangeRedShip").GetComponent <Ship>(); blue = GameObject.Find("PeriwinkleShip").GetComponent <Ship>(); chartreuse = GameObject.Find("OrangeRedShip").GetComponent <Ship>(); blueCity = GameObject.Find("BlueCity").GetComponent <VersusBaseBehavior>(); orangeCity = GameObject.Find("OrangeCity").GetComponent <VersusBaseBehavior>(); charCity = GameObject.Find("ChartreuseCity").GetComponent <VersusBaseBehavior>(); perCity = GameObject.Find("PeriwinkleCity").GetComponent <VersusBaseBehavior>(); status = GameObject.Find("Status").GetComponent <GUIText>(); controls = GameObject.Find("Controls").GetComponent <GUIText>(); controls.text = "1: Destroy Periwinkle ship" + "\n2: Destroy OrangeRed ship" + "\n3: Destroy Periwinkle city" + "\n4: Destroy OrangeRed city" + "\n5: Turn on ship invincibility" + "\n6: Turn on city invincibility" + "\nF1: Destroy all orbs" + "\nF2: Spawn more orbs" + "\nEnter: Reset scene" + "\nEscape: Return to main menu"; }